Foundations of 3D Graphics Programming
This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics ba...
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oai:112.137.131.14:VNU_123-263782020-07-13T05:16:55Z Foundations of 3D Graphics Programming Chen, Jim X. Chen, Chunyang Computer graphics; Three-dimensional imaging; Java (Computer program language); OpenGL; Java3D 006 This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. 2017-04-11T09:06:52Z 2017-04-11T09:06:52Z 2008 Book 978-1-84800-283-8 http://repository.vnu.edu.vn/handle/VNU_123/26378 en 409 p. application/pdf Springer |
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Computer graphics; Three-dimensional imaging; Java (Computer program language); OpenGL; Java3D 006 |
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Computer graphics; Three-dimensional imaging; Java (Computer program language); OpenGL; Java3D 006 Chen, Jim X. Chen, Chunyang Foundations of 3D Graphics Programming |
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This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. |
format |
Book |
author |
Chen, Jim X. Chen, Chunyang |
author_facet |
Chen, Jim X. Chen, Chunyang |
author_sort |
Chen, Jim X. |
title |
Foundations of 3D Graphics Programming |
title_short |
Foundations of 3D Graphics Programming |
title_full |
Foundations of 3D Graphics Programming |
title_fullStr |
Foundations of 3D Graphics Programming |
title_full_unstemmed |
Foundations of 3D Graphics Programming |
title_sort |
foundations of 3d graphics programming |
publisher |
Springer |
publishDate |
2017 |
url |
http://repository.vnu.edu.vn/handle/VNU_123/26378 |
_version_ |
1680963932822437888 |