Foundations of 3D Graphics Programming

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics ba...

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Main Authors: Chen, Jim X., Chen, Chunyang
Format: Book
Language:English
Published: Springer 2017
Subjects:
006
Online Access:http://repository.vnu.edu.vn/handle/VNU_123/26378
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Institution: Vietnam National University, Hanoi
Language: English
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spelling oai:112.137.131.14:VNU_123-263782020-07-13T05:16:55Z Foundations of 3D Graphics Programming Chen, Jim X. Chen, Chunyang Computer graphics; Three-dimensional imaging; Java (Computer program language); OpenGL; Java3D 006 This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. 2017-04-11T09:06:52Z 2017-04-11T09:06:52Z 2008 Book 978-1-84800-283-8 http://repository.vnu.edu.vn/handle/VNU_123/26378 en 409 p. application/pdf Springer
institution Vietnam National University, Hanoi
building VNU Library & Information Center
country Vietnam
collection VNU Digital Repository
language English
topic Computer graphics; Three-dimensional imaging; Java (Computer program language); OpenGL; Java3D
006
spellingShingle Computer graphics; Three-dimensional imaging; Java (Computer program language); OpenGL; Java3D
006
Chen, Jim X.
Chen, Chunyang
Foundations of 3D Graphics Programming
description This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.
format Book
author Chen, Jim X.
Chen, Chunyang
author_facet Chen, Jim X.
Chen, Chunyang
author_sort Chen, Jim X.
title Foundations of 3D Graphics Programming
title_short Foundations of 3D Graphics Programming
title_full Foundations of 3D Graphics Programming
title_fullStr Foundations of 3D Graphics Programming
title_full_unstemmed Foundations of 3D Graphics Programming
title_sort foundations of 3d graphics programming
publisher Springer
publishDate 2017
url http://repository.vnu.edu.vn/handle/VNU_123/26378
_version_ 1680963932822437888