A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics

Analyzing the positive impact of mathematical video games is a multifaceted process that extends beyond mere observation of students' gameplay. This research delved into a comprehensive exploration of requirements, objectives, target audience, and specific considerations pertaining to mathemati...

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Main Authors: Soliman, Gabriel Angelo C., Cachola, Jana Maxine S., Olarte, Vince Rylie S., Sambua, Carlo Miguel R., Bardiano, Emmielyn Andrea Q.
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Published: Animo Repository 2023
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Online Access:https://animorepository.dlsu.edu.ph/conf_shsrescon/2023/paper_cli/2
https://animorepository.dlsu.edu.ph/context/conf_shsrescon/article/1807/viewcontent/CLI_Soliman_Cachola_Olarte_Sambua_Bardiano___Gabriel_Angelo_Soliman.docx__1_.pdf
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:conf_shsrescon-18072024-02-01T01:08:56Z A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics Soliman, Gabriel Angelo C. Cachola, Jana Maxine S. Olarte, Vince Rylie S. Sambua, Carlo Miguel R. Bardiano, Emmielyn Andrea Q. Analyzing the positive impact of mathematical video games is a multifaceted process that extends beyond mere observation of students' gameplay. This research delved into a comprehensive exploration of requirements, objectives, target audience, and specific considerations pertaining to mathematics education. Employing a three-phase methodology, the study aimed to develop an interactive educational video game specifically tailored for mathematics learning. During Phase 1, an extensive analysis of existing educational games and relevant literature was conducted to identify the key factors necessary for designing effective and engaging educational video games. Drawing insights from Phase 1, Phase 2 focused on designing the video game module, incorporating feedback from experts in video game development and mathematics education. The design process encompassed careful consideration of game mechanics, instructional approaches, and design elements that align with effective mathematics learning. Phase 3 involved rigorous testing and evaluation of the video game module by experts and playtesters. Their invaluable feedback and insights contributed to iterative refinements of the game mechanics, design, and instructional approach. Challenges identified during testing were addressed to enhance the game's effectiveness in facilitating mathematics education. This developmental study provides valuable insights into harnessing the potential of video games for mathematics education, with particular emphasis on students' motivation, engagement, and persistence. The findings contribute to a deeper understanding of how video games can augment learning capabilities in mathematics. The outcomes have noteworthy implications for the development and implementation of educational video games, fostering positive learning experiences and promoting students' proficiency in mathematics. 2023-06-27T22:30:00Z text application/pdf https://animorepository.dlsu.edu.ph/conf_shsrescon/2023/paper_cli/2 https://animorepository.dlsu.edu.ph/context/conf_shsrescon/article/1807/viewcontent/CLI_Soliman_Cachola_Olarte_Sambua_Bardiano___Gabriel_Angelo_Soliman.docx__1_.pdf DLSU Senior High School Research Congress Animo Repository mathematical video games education engagement learning capabilities mathematics proficiency
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic mathematical video games
education
engagement
learning capabilities
mathematics proficiency
spellingShingle mathematical video games
education
engagement
learning capabilities
mathematics proficiency
Soliman, Gabriel Angelo C.
Cachola, Jana Maxine S.
Olarte, Vince Rylie S.
Sambua, Carlo Miguel R.
Bardiano, Emmielyn Andrea Q.
A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics
description Analyzing the positive impact of mathematical video games is a multifaceted process that extends beyond mere observation of students' gameplay. This research delved into a comprehensive exploration of requirements, objectives, target audience, and specific considerations pertaining to mathematics education. Employing a three-phase methodology, the study aimed to develop an interactive educational video game specifically tailored for mathematics learning. During Phase 1, an extensive analysis of existing educational games and relevant literature was conducted to identify the key factors necessary for designing effective and engaging educational video games. Drawing insights from Phase 1, Phase 2 focused on designing the video game module, incorporating feedback from experts in video game development and mathematics education. The design process encompassed careful consideration of game mechanics, instructional approaches, and design elements that align with effective mathematics learning. Phase 3 involved rigorous testing and evaluation of the video game module by experts and playtesters. Their invaluable feedback and insights contributed to iterative refinements of the game mechanics, design, and instructional approach. Challenges identified during testing were addressed to enhance the game's effectiveness in facilitating mathematics education. This developmental study provides valuable insights into harnessing the potential of video games for mathematics education, with particular emphasis on students' motivation, engagement, and persistence. The findings contribute to a deeper understanding of how video games can augment learning capabilities in mathematics. The outcomes have noteworthy implications for the development and implementation of educational video games, fostering positive learning experiences and promoting students' proficiency in mathematics.
format text
author Soliman, Gabriel Angelo C.
Cachola, Jana Maxine S.
Olarte, Vince Rylie S.
Sambua, Carlo Miguel R.
Bardiano, Emmielyn Andrea Q.
author_facet Soliman, Gabriel Angelo C.
Cachola, Jana Maxine S.
Olarte, Vince Rylie S.
Sambua, Carlo Miguel R.
Bardiano, Emmielyn Andrea Q.
author_sort Soliman, Gabriel Angelo C.
title A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics
title_short A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics
title_full A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics
title_fullStr A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics
title_full_unstemmed A Developmental Study on Video Games in Helping to Educate and Improve Learning Capabilities of Students in Mathematics
title_sort developmental study on video games in helping to educate and improve learning capabilities of students in mathematics
publisher Animo Repository
publishDate 2023
url https://animorepository.dlsu.edu.ph/conf_shsrescon/2023/paper_cli/2
https://animorepository.dlsu.edu.ph/context/conf_shsrescon/article/1807/viewcontent/CLI_Soliman_Cachola_Olarte_Sambua_Bardiano___Gabriel_Angelo_Soliman.docx__1_.pdf
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