Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games

The study discusses five social constructs namely aggression, sexism, altruism and reciprocity, pakikisama and utang na loob in relation to reality and virtual reality in the context of online gaming. The study aims to discover how these social constructs defined by people in both reality and virtua...

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Main Authors: (Lu) Yang, Angelica Lorraine P., Santos, Jillen Marie L., Collantes, Marien Daphne B., Manabat, Anthony John A., Reyes, Phoebe Mae U.
Format: text
Language:English
Published: Animo Repository 2015
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/10527
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-11172
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-111722021-12-02T08:06:04Z Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games (Lu) Yang, Angelica Lorraine P. Santos, Jillen Marie L. Collantes, Marien Daphne B. Manabat, Anthony John A. Reyes, Phoebe Mae U. The study discusses five social constructs namely aggression, sexism, altruism and reciprocity, pakikisama and utang na loob in relation to reality and virtual reality in the context of online gaming. The study aims to discover how these social constructs defined by people in both reality and virtual reality as well as the similarities and differences of each. This is a qualitative study focusing on two focus group discussions, one comprised of non-gamers, composed of seven (7) people, and another comprised of gamers, composed of eight (8) people. Six interviews were also made to support the data obtained from the focus group discussion. Results show different themes that emerged from each focus group discussion. Both non-gamers and gamers had similar themes indicating that there are similarities between the definitions of the groups however there were also themes that were uniquely described by one particular group providing differences between the definitions of each group. As to how each construct is expressed in either reality or virtual reality correspondingly there were numerous unique scenarios that each group defined while there were some that were similar. Overall, the study yielded results that were able to give more detail to each construct in both reality and virtual reality. 2015-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10527 Bachelor's Theses English Animo Repository Social constructionism Computer games Internet games Psychology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Social constructionism
Computer games
Internet games
Psychology
spellingShingle Social constructionism
Computer games
Internet games
Psychology
(Lu) Yang, Angelica Lorraine P.
Santos, Jillen Marie L.
Collantes, Marien Daphne B.
Manabat, Anthony John A.
Reyes, Phoebe Mae U.
Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games
description The study discusses five social constructs namely aggression, sexism, altruism and reciprocity, pakikisama and utang na loob in relation to reality and virtual reality in the context of online gaming. The study aims to discover how these social constructs defined by people in both reality and virtual reality as well as the similarities and differences of each. This is a qualitative study focusing on two focus group discussions, one comprised of non-gamers, composed of seven (7) people, and another comprised of gamers, composed of eight (8) people. Six interviews were also made to support the data obtained from the focus group discussion. Results show different themes that emerged from each focus group discussion. Both non-gamers and gamers had similar themes indicating that there are similarities between the definitions of the groups however there were also themes that were uniquely described by one particular group providing differences between the definitions of each group. As to how each construct is expressed in either reality or virtual reality correspondingly there were numerous unique scenarios that each group defined while there were some that were similar. Overall, the study yielded results that were able to give more detail to each construct in both reality and virtual reality.
format text
author (Lu) Yang, Angelica Lorraine P.
Santos, Jillen Marie L.
Collantes, Marien Daphne B.
Manabat, Anthony John A.
Reyes, Phoebe Mae U.
author_facet (Lu) Yang, Angelica Lorraine P.
Santos, Jillen Marie L.
Collantes, Marien Daphne B.
Manabat, Anthony John A.
Reyes, Phoebe Mae U.
author_sort (Lu) Yang, Angelica Lorraine P.
title Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games
title_short Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games
title_full Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games
title_fullStr Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games
title_full_unstemmed Is this the real life? Is this just fantasy? A qualitative research on the social constructs in reality and online games
title_sort is this the real life? is this just fantasy? a qualitative research on the social constructs in reality and online games
publisher Animo Repository
publishDate 2015
url https://animorepository.dlsu.edu.ph/etd_bachelors/10527
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