The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being

The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpr...

Full description

Saved in:
Bibliographic Details
Main Authors: Morada, Angelo Gerard T., Vargas, Maria Manuela Angela C., Vargas, Jose Rafael Gerardo V.
Format: text
Language:English
Published: Animo Repository 2012
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/10580
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-11225
record_format eprints
spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-112252021-12-13T08:33:12Z The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being Morada, Angelo Gerard T. Vargas, Maria Manuela Angela C. Vargas, Jose Rafael Gerardo V. The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpret the gaming experience. Past literature has shown that individuals choose to play for a number of reasons whether it be to escape from reality or gain power. Also, literature states a number of implications on well-being, both ranging from negative and positive. However, studies in understanding how these gamers make sense of their gaming experience have been more of a rarity. The studies will fill-in theoretical gaps of self-determination and well-being in relation to video gaming. In relation to video gaming, the paper consists of two types of video gamers namely, the excessive video gamers and the leisure video gamers. From these two types of gamers, the research paper focused on how these gamers actively interpret their experience while playing and understand how it affects their well-being by means of qualitative method. Participants add to a total of ten having five respondents per type of gamer and each has gone to a face-to-face interviews. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10580 Bachelor's Theses English Animo Repository Video games Video gamers Psychology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Video games
Video gamers
Psychology
spellingShingle Video games
Video gamers
Psychology
Morada, Angelo Gerard T.
Vargas, Maria Manuela Angela C.
Vargas, Jose Rafael Gerardo V.
The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
description The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpret the gaming experience. Past literature has shown that individuals choose to play for a number of reasons whether it be to escape from reality or gain power. Also, literature states a number of implications on well-being, both ranging from negative and positive. However, studies in understanding how these gamers make sense of their gaming experience have been more of a rarity. The studies will fill-in theoretical gaps of self-determination and well-being in relation to video gaming. In relation to video gaming, the paper consists of two types of video gamers namely, the excessive video gamers and the leisure video gamers. From these two types of gamers, the research paper focused on how these gamers actively interpret their experience while playing and understand how it affects their well-being by means of qualitative method. Participants add to a total of ten having five respondents per type of gamer and each has gone to a face-to-face interviews.
format text
author Morada, Angelo Gerard T.
Vargas, Maria Manuela Angela C.
Vargas, Jose Rafael Gerardo V.
author_facet Morada, Angelo Gerard T.
Vargas, Maria Manuela Angela C.
Vargas, Jose Rafael Gerardo V.
author_sort Morada, Angelo Gerard T.
title The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
title_short The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
title_full The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
title_fullStr The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
title_full_unstemmed The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
title_sort gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: a study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
publisher Animo Repository
publishDate 2012
url https://animorepository.dlsu.edu.ph/etd_bachelors/10580
_version_ 1720527893243625472