The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being
The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpr...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-112252021-12-13T08:33:12Z The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being Morada, Angelo Gerard T. Vargas, Maria Manuela Angela C. Vargas, Jose Rafael Gerardo V. The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpret the gaming experience. Past literature has shown that individuals choose to play for a number of reasons whether it be to escape from reality or gain power. Also, literature states a number of implications on well-being, both ranging from negative and positive. However, studies in understanding how these gamers make sense of their gaming experience have been more of a rarity. The studies will fill-in theoretical gaps of self-determination and well-being in relation to video gaming. In relation to video gaming, the paper consists of two types of video gamers namely, the excessive video gamers and the leisure video gamers. From these two types of gamers, the research paper focused on how these gamers actively interpret their experience while playing and understand how it affects their well-being by means of qualitative method. Participants add to a total of ten having five respondents per type of gamer and each has gone to a face-to-face interviews. 2012-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10580 Bachelor's Theses English Animo Repository Video games Video gamers Psychology |
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Video games Video gamers Psychology Morada, Angelo Gerard T. Vargas, Maria Manuela Angela C. Vargas, Jose Rafael Gerardo V. The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
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The technological era today has brought out a new kind of addiction to the world: the gaming addiction. The researchers have been enthused by extreme cases of excessive video gaming and they aim to venture in understanding implications towards well-being and how gamers themselves perceive or interpret the gaming experience. Past literature has shown that individuals choose to play for a number of reasons whether it be to escape from reality or gain power. Also, literature states a number of implications on well-being, both ranging from negative and positive. However, studies in understanding how these gamers make sense of their gaming experience have been more of a rarity. The studies will fill-in theoretical gaps of self-determination and well-being in relation to video gaming. In relation to video gaming, the paper consists of two types of video gamers namely, the excessive video gamers and the leisure video gamers. From these two types of gamers, the research paper focused on how these gamers actively interpret their experience while playing and understand how it affects their well-being by means of qualitative method. Participants add to a total of ten having five respondents per type of gamer and each has gone to a face-to-face interviews. |
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text |
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Morada, Angelo Gerard T. Vargas, Maria Manuela Angela C. Vargas, Jose Rafael Gerardo V. |
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Morada, Angelo Gerard T. Vargas, Maria Manuela Angela C. Vargas, Jose Rafael Gerardo V. |
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Morada, Angelo Gerard T. |
title |
The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
title_short |
The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
title_full |
The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
title_fullStr |
The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
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The gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: A study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
title_sort |
gaming experience of leisure video gamers and excessive video gamers and its perceived implications on well-being: a study on the motivators and subjective experiences of video gamers and their impact on the individual's well being |
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Animo Repository |
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2012 |
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