ShoWii: A virtual activity for the visually impaired

This thesis tests whether visually impaired blind computer players are able to play an audio computer game with the use of directional sounds, and a Wiimote. The spot for the blind called Showdown is simulated into a computer game, and this game aims to identify whether a blind players are able to p...

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Main Authors: Cala, John Raymond B., Co, Christian Benedict C., Cue, Charles Jerome N., Tee, Devorah Angela T.
Format: text
Language:English
Published: Animo Repository 2011
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/10910
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-11555
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-115552021-11-09T01:25:29Z ShoWii: A virtual activity for the visually impaired Cala, John Raymond B. Co, Christian Benedict C. Cue, Charles Jerome N. Tee, Devorah Angela T. This thesis tests whether visually impaired blind computer players are able to play an audio computer game with the use of directional sounds, and a Wiimote. The spot for the blind called Showdown is simulated into a computer game, and this game aims to identify whether a blind players are able to play the game properly, and have fun. Furthermore, the thesis will try to identify several game design theories in the sighted players video games, and compare and contrast them on how they apply to the visually impaired games, as well as come up with new possible theories for the games for the blind. 2011-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/10910 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description This thesis tests whether visually impaired blind computer players are able to play an audio computer game with the use of directional sounds, and a Wiimote. The spot for the blind called Showdown is simulated into a computer game, and this game aims to identify whether a blind players are able to play the game properly, and have fun. Furthermore, the thesis will try to identify several game design theories in the sighted players video games, and compare and contrast them on how they apply to the visually impaired games, as well as come up with new possible theories for the games for the blind.
format text
author Cala, John Raymond B.
Co, Christian Benedict C.
Cue, Charles Jerome N.
Tee, Devorah Angela T.
spellingShingle Cala, John Raymond B.
Co, Christian Benedict C.
Cue, Charles Jerome N.
Tee, Devorah Angela T.
ShoWii: A virtual activity for the visually impaired
author_facet Cala, John Raymond B.
Co, Christian Benedict C.
Cue, Charles Jerome N.
Tee, Devorah Angela T.
author_sort Cala, John Raymond B.
title ShoWii: A virtual activity for the visually impaired
title_short ShoWii: A virtual activity for the visually impaired
title_full ShoWii: A virtual activity for the visually impaired
title_fullStr ShoWii: A virtual activity for the visually impaired
title_full_unstemmed ShoWii: A virtual activity for the visually impaired
title_sort showii: a virtual activity for the visually impaired
publisher Animo Repository
publishDate 2011
url https://animorepository.dlsu.edu.ph/etd_bachelors/10910
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