R.E.A.L.: A reliable event-action logging system
The peer-to-peer architecture is already being studied as a valid architecture for massively multiplayer online games. A challenging area in the field of P2P MMOGs is the implementation of security cheat prevention and detection to be more specific. Attempts have been made in designing an approach t...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-122142023-01-19T06:08:14Z R.E.A.L.: A reliable event-action logging system Blancaflor, Paul Jose, Jan Michael Magpantay, Richard Opaco, Celeste Marie The peer-to-peer architecture is already being studied as a valid architecture for massively multiplayer online games. A challenging area in the field of P2P MMOGs is the implementation of security cheat prevention and detection to be more specific. Attempts have been made in designing an approach that would help address cheating however, since this area of security is extensive in nature, there are still many issues that are yet to be solved. The goal of this research is to be able to create an effective and reliable system that will help detect malicious players within the game system. By doing so, this research hopes to contribute to the continuous research for effective security in distributed online games. 2008-09-01T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etd_bachelors/11569 https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=12214&context=etd_bachelors Bachelor's Theses English Animo Repository Peer-to-peer architecture (Computer networks) Computer network architectures Computer Sciences |
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Peer-to-peer architecture (Computer networks) Computer network architectures Computer Sciences Blancaflor, Paul Jose, Jan Michael Magpantay, Richard Opaco, Celeste Marie R.E.A.L.: A reliable event-action logging system |
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The peer-to-peer architecture is already being studied as a valid architecture for massively multiplayer online games. A challenging area in the field of P2P MMOGs is the implementation of security cheat prevention and detection to be more specific. Attempts have been made in designing an approach that would help address cheating however, since this area of security is extensive in nature, there are still many issues that are yet to be solved.
The goal of this research is to be able to create an effective and reliable system that will help detect malicious players within the game system. By doing so, this research hopes to contribute to the continuous research for effective security in distributed online games. |
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text |
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Blancaflor, Paul Jose, Jan Michael Magpantay, Richard Opaco, Celeste Marie |
author_facet |
Blancaflor, Paul Jose, Jan Michael Magpantay, Richard Opaco, Celeste Marie |
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Blancaflor, Paul |
title |
R.E.A.L.: A reliable event-action logging system |
title_short |
R.E.A.L.: A reliable event-action logging system |
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R.E.A.L.: A reliable event-action logging system |
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R.E.A.L.: A reliable event-action logging system |
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R.E.A.L.: A reliable event-action logging system |
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r.e.a.l.: a reliable event-action logging system |
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Animo Repository |
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2008 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/11569 https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=12214&context=etd_bachelors |
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