R.E.A.L.: A reliable event-action logging system
The peer-to-peer architecture is already being studied as a valid architecture for massively multiplayer online games. A challenging area in the field of P2P MMOGs is the implementation of security cheat prevention and detection to be more specific. Attempts have been made in designing an approach t...
Saved in:
Main Authors: | Blancaflor, Paul, Jose, Jan Michael, Magpantay, Richard, Opaco, Celeste Marie |
---|---|
Format: | text |
Language: | English |
Published: |
Animo Repository
2008
|
Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/11569 https://animorepository.dlsu.edu.ph/cgi/viewcontent.cgi?article=12214&context=etd_bachelors |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
Language: | English |
Similar Items
-
Agents and Peer-to-Peer Computing
Published: (2017) -
Offline peer-to-peer communication system using ESP32 in the event of infrastructure failure
by: Gabon, Seth D., et al.
Published: (2023) -
A read-only distributed hash table
by: VERDI MARCH
Published: (2011) -
Framework for a P2P HTC through gap theory
by: Trogo-Oblena, Rhia S.
Published: (2008) -
Information retrieval in schema-based P2P systems using one-dimensional semantic space
by: Gu, T., et al.
Published: (2013)