MISA: Massively multiplayer online game with integrated short message service access

Game pervasiveness, the ability of games to always be present and available to the player, is bounded by the gaming device and internet connectivity for gamers to interact with a Massively Multiplayer Online (MMO) game. A survey done in the Philippines shows that 73% of gamers own a mobile phone. Th...

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Bibliographic Details
Main Authors: Amurao, Melissa F., Bretana, Neil Arvin B., Cestina, Gene Oliver, Faire, Maria Monica Elena G.
Format: text
Language:English
Published: Animo Repository 2009
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/12137
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Institution: De La Salle University
Language: English
Description
Summary:Game pervasiveness, the ability of games to always be present and available to the player, is bounded by the gaming device and internet connectivity for gamers to interact with a Massively Multiplayer Online (MMO) game. A survey done in the Philippines shows that 73% of gamers own a mobile phone. The mobile phone is a good device for enhancing game pervasiveness because gamers have it at all times and it is constantly connected through a wireless network. This research will design game mechanics which utilizes the integrated Short Message Service (SMS) access. Allowing features of the game to be accessed through SMS will enhance the current state of pervasiveness in MMO games. This research will develop a MMO game where players can access the game through SMS at the absence of a game device and an internet connection.