Programmer's object-oriented collaborative learning environment (POOLE II)

Research in the field of artificial intelligence in education gave rise to the advent of new approaches to improve teaching and learning techniques. The idea of developing learning companions to support collaborative learning environments has been widely covered in several research papers. Programme...

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Main Authors: Chan, Litz Mitchell S., Flores, Patrick K., Lin, Karen, Sy, Vicky L.
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Language:English
Published: Animo Repository 2005
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/14211
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-148532021-11-11T05:47:38Z Programmer's object-oriented collaborative learning environment (POOLE II) Chan, Litz Mitchell S. Flores, Patrick K. Lin, Karen Sy, Vicky L. Research in the field of artificial intelligence in education gave rise to the advent of new approaches to improve teaching and learning techniques. The idea of developing learning companions to support collaborative learning environments has been widely covered in several research papers. Programmers' Object-Oriented Programming Environment (POOLE) is an intelligent learning environment focusing on Object-Oriented Programming concepts such as abstraction, inheritance and polymorphism (Chan et al., 2003). Although this environment provides beneficial assistance, this asynchronous resource is not sufficient to create the feeling of assistance necessary for motivated learning. This paper presents redesigning POOLE into a collaborative learning environment that makes use of learning companions. The collaboration tool and use of learning companions in the system is discussed to provide a clear description of the system. Keywords: natural language processing, learning companions, collaborative learning environments, intelligent learning environments, and AI in Education. 2005-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14211 Bachelor's Theses English Animo Repository Object oriented programming (Computer science) Computer programming Programming languages (Electronic computers) Software engineering Relational databases Database design Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Object oriented programming (Computer science)
Computer programming
Programming languages (Electronic computers)
Software engineering
Relational databases
Database design
Computer Sciences
spellingShingle Object oriented programming (Computer science)
Computer programming
Programming languages (Electronic computers)
Software engineering
Relational databases
Database design
Computer Sciences
Chan, Litz Mitchell S.
Flores, Patrick K.
Lin, Karen
Sy, Vicky L.
Programmer's object-oriented collaborative learning environment (POOLE II)
description Research in the field of artificial intelligence in education gave rise to the advent of new approaches to improve teaching and learning techniques. The idea of developing learning companions to support collaborative learning environments has been widely covered in several research papers. Programmers' Object-Oriented Programming Environment (POOLE) is an intelligent learning environment focusing on Object-Oriented Programming concepts such as abstraction, inheritance and polymorphism (Chan et al., 2003). Although this environment provides beneficial assistance, this asynchronous resource is not sufficient to create the feeling of assistance necessary for motivated learning. This paper presents redesigning POOLE into a collaborative learning environment that makes use of learning companions. The collaboration tool and use of learning companions in the system is discussed to provide a clear description of the system. Keywords: natural language processing, learning companions, collaborative learning environments, intelligent learning environments, and AI in Education.
format text
author Chan, Litz Mitchell S.
Flores, Patrick K.
Lin, Karen
Sy, Vicky L.
author_facet Chan, Litz Mitchell S.
Flores, Patrick K.
Lin, Karen
Sy, Vicky L.
author_sort Chan, Litz Mitchell S.
title Programmer's object-oriented collaborative learning environment (POOLE II)
title_short Programmer's object-oriented collaborative learning environment (POOLE II)
title_full Programmer's object-oriented collaborative learning environment (POOLE II)
title_fullStr Programmer's object-oriented collaborative learning environment (POOLE II)
title_full_unstemmed Programmer's object-oriented collaborative learning environment (POOLE II)
title_sort programmer's object-oriented collaborative learning environment (poole ii)
publisher Animo Repository
publishDate 2005
url https://animorepository.dlsu.edu.ph/etd_bachelors/14211
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