Autoplay: Automatic player creation using conceptual clustering
Real-Time Strategy (RTS) games entail a lot of difficulty due to the sheer number of tasks to perform (i.e. attach, build) and factors to consider (i.e strategy-formulation, resource-handling). However, the main source of challenge found in RTS games comes from an opponent. A limitation exists in th...
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Main Authors: | , , , |
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Format: | text |
Language: | English |
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Animo Repository
2007
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/14413 |
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Institution: | De La Salle University |
Language: | English |