Autoplay: Automatic player creation using conceptual clustering

Real-Time Strategy (RTS) games entail a lot of difficulty due to the sheer number of tasks to perform (i.e. attach, build) and factors to consider (i.e strategy-formulation, resource-handling). However, the main source of challenge found in RTS games comes from an opponent. A limitation exists in th...

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Bibliographic Details
Main Authors: Cabansag, Mark Jason B., Dancel, Franco Magno C., Dy, Dennis J., Yap, Jason Albert A.
Format: text
Language:English
Published: Animo Repository 2007
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/14413
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Institution: De La Salle University
Language: English
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