Phalanx: 3D game application programming interface for palm systems
The limitation of Palm devices hardware is a great obstacle for 3D game development for said platform. Although the situation has slightly changed because of advances in hardware and software, 3D graphic game development still requires the tools that support these developments, which are not present...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-150642021-11-03T04:14:38Z Phalanx: 3D game application programming interface for palm systems Calalec, Carlos Gregor Lee, Jinyoung Singh, Arun Roshan Uy, Kaine Kenneth The limitation of Palm devices hardware is a great obstacle for 3D game development for said platform. Although the situation has slightly changed because of advances in hardware and software, 3D graphic game development still requires the tools that support these developments, which are not present on all Palm devices. This issue in particular became the motivation for the development of this research project. The proponents of this paper chose to focus on the creation of a 3D game Application Programming Interface for Palm to challenge this problem, and aim for the RPG development tool to be logic-centric rather than graphic, and as such avoid the problems associated with hardware disparity. 2006-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14422 Bachelor's Theses English Animo Repository |
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The limitation of Palm devices hardware is a great obstacle for 3D game development for said platform. Although the situation has slightly changed because of advances in hardware and software, 3D graphic game development still requires the tools that support these developments, which are not present on all Palm devices. This issue in particular became the motivation for the development of this research project. The proponents of this paper chose to focus on the creation of a 3D game Application Programming Interface for Palm to challenge this problem, and aim for the RPG development tool to be logic-centric rather than graphic, and as such avoid the problems associated with hardware disparity. |
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Calalec, Carlos Gregor Lee, Jinyoung Singh, Arun Roshan Uy, Kaine Kenneth |
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Calalec, Carlos Gregor Lee, Jinyoung Singh, Arun Roshan Uy, Kaine Kenneth Phalanx: 3D game application programming interface for palm systems |
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Calalec, Carlos Gregor Lee, Jinyoung Singh, Arun Roshan Uy, Kaine Kenneth |
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Calalec, Carlos Gregor |
title |
Phalanx: 3D game application programming interface for palm systems |
title_short |
Phalanx: 3D game application programming interface for palm systems |
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Phalanx: 3D game application programming interface for palm systems |
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Phalanx: 3D game application programming interface for palm systems |
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Phalanx: 3D game application programming interface for palm systems |
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phalanx: 3d game application programming interface for palm systems |
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