Legacy: A role-playing game engine
In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to c...
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Main Authors: | , , , |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2007
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Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/14424 |
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Institution: | De La Salle University |
Language: | English |
Summary: | In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to code thousands of lines and several hours of time would go to waste just by coding these features alone. In order to develop games faster, game developers nowadays makes use of a game engine to develop their games.
Game engines provide a structure for essential features of games, like those mentioned above. Given the structure, game developers can now focus more on designing different games that would run on their game engine, rather than coding everything from scratch every time a game is develop." |
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