Legacy: A role-playing game engine

In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to c...

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Main Authors: Gutierrez, Juan Carlo C., Ilagan, Kirk Ruiz C., Lim, Adrian Aiinas D., Pacaon, Aaron C.
Format: text
Language:English
Published: Animo Repository 2007
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/14424
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-15066
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-150662021-11-03T04:26:00Z Legacy: A role-playing game engine Gutierrez, Juan Carlo C. Ilagan, Kirk Ruiz C. Lim, Adrian Aiinas D. Pacaon, Aaron C. In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to code thousands of lines and several hours of time would go to waste just by coding these features alone. In order to develop games faster, game developers nowadays makes use of a game engine to develop their games. Game engines provide a structure for essential features of games, like those mentioned above. Given the structure, game developers can now focus more on designing different games that would run on their game engine, rather than coding everything from scratch every time a game is develop." 2007-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14424 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description In developing games, the programmer writes numerous lines of code to implement different game features such as, graphics, artificial Intelligence scripting, physics computations, sounds, inputs/outputs, network capabilities. Implementing these features in a game would require the game developer to code thousands of lines and several hours of time would go to waste just by coding these features alone. In order to develop games faster, game developers nowadays makes use of a game engine to develop their games. Game engines provide a structure for essential features of games, like those mentioned above. Given the structure, game developers can now focus more on designing different games that would run on their game engine, rather than coding everything from scratch every time a game is develop."
format text
author Gutierrez, Juan Carlo C.
Ilagan, Kirk Ruiz C.
Lim, Adrian Aiinas D.
Pacaon, Aaron C.
spellingShingle Gutierrez, Juan Carlo C.
Ilagan, Kirk Ruiz C.
Lim, Adrian Aiinas D.
Pacaon, Aaron C.
Legacy: A role-playing game engine
author_facet Gutierrez, Juan Carlo C.
Ilagan, Kirk Ruiz C.
Lim, Adrian Aiinas D.
Pacaon, Aaron C.
author_sort Gutierrez, Juan Carlo C.
title Legacy: A role-playing game engine
title_short Legacy: A role-playing game engine
title_full Legacy: A role-playing game engine
title_fullStr Legacy: A role-playing game engine
title_full_unstemmed Legacy: A role-playing game engine
title_sort legacy: a role-playing game engine
publisher Animo Repository
publishDate 2007
url https://animorepository.dlsu.edu.ph/etd_bachelors/14424
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