An IDE for making two dimensional mobile games
Game designer and developers are always faced with the challenge of being able to apply and prototype their ideas. Games design or level concepts must be tested for playability and feasibility. Further, with the increase of demand for mobile games, developers must have an avenue to quickly implement...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-150672021-11-03T04:29:47Z An IDE for making two dimensional mobile games Delantar, Ross Vergel Facultad, Felizia Fontelera, Jesse Emmanuel Lu, Ritchie Allan Game designer and developers are always faced with the challenge of being able to apply and prototype their ideas. Games design or level concepts must be tested for playability and feasibility. Further, with the increase of demand for mobile games, developers must have an avenue to quickly implement their ideas rather than studying libraries to write for the mobile platform. This project will allow users to create a game in an Integrated Development Environment (IDE). In addition, the research looks into identifying common elements in a game and using these elements to create modules and functions that encapsulate low-level code. The IDE will be designed specifically for the creation of two-dimensional games for mobile devices. The features of such games include a third person top or side view, and scrolling capabilities." 2006-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14425 Bachelor's Theses English Animo Repository |
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Game designer and developers are always faced with the challenge of being able to apply and prototype their ideas. Games design or level concepts must be tested for playability and feasibility. Further, with the increase of demand for mobile games, developers must have an avenue to quickly implement their ideas rather than studying libraries to write for the mobile platform.
This project will allow users to create a game in an Integrated Development Environment (IDE). In addition, the research looks into identifying common elements in a game and using these elements to create modules and functions that encapsulate low-level code. The IDE will be designed specifically for the creation of two-dimensional games for mobile devices. The features of such games include a third person top or side view, and scrolling capabilities." |
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Delantar, Ross Vergel Facultad, Felizia Fontelera, Jesse Emmanuel Lu, Ritchie Allan |
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Delantar, Ross Vergel Facultad, Felizia Fontelera, Jesse Emmanuel Lu, Ritchie Allan An IDE for making two dimensional mobile games |
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Delantar, Ross Vergel Facultad, Felizia Fontelera, Jesse Emmanuel Lu, Ritchie Allan |
author_sort |
Delantar, Ross Vergel |
title |
An IDE for making two dimensional mobile games |
title_short |
An IDE for making two dimensional mobile games |
title_full |
An IDE for making two dimensional mobile games |
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An IDE for making two dimensional mobile games |
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An IDE for making two dimensional mobile games |
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ide for making two dimensional mobile games |
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Animo Repository |
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2006 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/14425 |
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