POOLE III: Programmer's object oriented learning environment III
The instruction of Computer Science, which may students have difficulty coping with, can be greatly aided by the use of educational software. Most of these educational software come with student models, which allow it to adjust to the needs and preferences of a student based on a preset pedagogy. Th...
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oai:animorepository.dlsu.edu.ph:etd_bachelors-150702021-11-03T08:07:18Z POOLE III: Programmer's object oriented learning environment III Aurellano, Miguel Paolo D. Tabunar, Beatrice N. Tan, Roselyn Ann B. Tuason, Enrico Alejandro C. The instruction of Computer Science, which may students have difficulty coping with, can be greatly aided by the use of educational software. Most of these educational software come with student models, which allow it to adjust to the needs and preferences of a student based on a preset pedagogy. The Programmers Object-Oriented Learning Environment II (POOLE II) is a system that teaches the concepts of Object-Oriented Programming to Computer Science Students using an integrated learning environment and collaborative learning. However, POOLE II does not have a student model, which was recommended by (Chan, Flores, Lin, & Sy, 2005), that can improve adaptability and collaboration in the system. This paper presents a student modeling module that can be incorporated into POOLE II to give it student modeling capabilities, allowing it to adapts its students needs and preferences, and improve collaboration. 2007-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14428 Bachelor's Theses English Animo Repository |
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The instruction of Computer Science, which may students have difficulty coping with, can be greatly aided by the use of educational software. Most of these educational software come with student models, which allow it to adjust to the needs and preferences of a student based on a preset pedagogy. The Programmers Object-Oriented Learning Environment II (POOLE II) is a system that teaches the concepts of Object-Oriented Programming to Computer Science Students using an integrated learning environment and collaborative learning. However, POOLE II does not have a student model, which was recommended by (Chan, Flores, Lin, & Sy, 2005), that can improve adaptability and collaboration in the system. This paper presents a student modeling module that can be incorporated into POOLE II to give it student modeling capabilities, allowing it to adapts its students needs and preferences, and improve collaboration. |
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Aurellano, Miguel Paolo D. Tabunar, Beatrice N. Tan, Roselyn Ann B. Tuason, Enrico Alejandro C. |
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Aurellano, Miguel Paolo D. Tabunar, Beatrice N. Tan, Roselyn Ann B. Tuason, Enrico Alejandro C. POOLE III: Programmer's object oriented learning environment III |
author_facet |
Aurellano, Miguel Paolo D. Tabunar, Beatrice N. Tan, Roselyn Ann B. Tuason, Enrico Alejandro C. |
author_sort |
Aurellano, Miguel Paolo D. |
title |
POOLE III: Programmer's object oriented learning environment III |
title_short |
POOLE III: Programmer's object oriented learning environment III |
title_full |
POOLE III: Programmer's object oriented learning environment III |
title_fullStr |
POOLE III: Programmer's object oriented learning environment III |
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POOLE III: Programmer's object oriented learning environment III |
title_sort |
poole iii: programmer's object oriented learning environment iii |
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Animo Repository |
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2007 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/14428 |
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