A Marketing plan for e-games portal

In 2003, there were approximately 10 million internet users in the Philippines, and less than 2.5 million online gamers. Last year, the figures increased to almost 13 million Internet users and about 3 million of which are online gamers. By the year 2008, it is projected that there will be almost 21...

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Main Authors: Cruz, Joanna Marie, Garcia, Clyde Raymond, See, Herbert, Valerio, Ralph
Format: text
Language:English
Published: Animo Repository 2005
Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/14734
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-15376
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-153762021-11-22T02:45:04Z A Marketing plan for e-games portal Cruz, Joanna Marie Garcia, Clyde Raymond See, Herbert Valerio, Ralph In 2003, there were approximately 10 million internet users in the Philippines, and less than 2.5 million online gamers. Last year, the figures increased to almost 13 million Internet users and about 3 million of which are online gamers. By the year 2008, it is projected that there will be almost 21 million Internet users in the country and 6 million of which are online gamers. This data only shows the potential of the Internet market in the Philippines especially in the aspect of online gaming and because of this, Intellectual Property Ventures Group (IPVG) is looking forward of bringing e-Games portal in the country. E-Games portal is originally from Malaysia but is now operating in other Asian countries like Singapore, Indonesia, Thailand and hopefully, soon in the Philippines. E-Games portal is not just any ordinary portal in the country. There is nothing like it right now in the online gaming industry of the Philippines. E-Games is not just an online gaming portal but it is also an online community as well making it the first in the Philippines. E-Games portal aims to revolutionize the Philippine’s online gaming community market. 2005-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/14734 Bachelor's Theses English Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
description In 2003, there were approximately 10 million internet users in the Philippines, and less than 2.5 million online gamers. Last year, the figures increased to almost 13 million Internet users and about 3 million of which are online gamers. By the year 2008, it is projected that there will be almost 21 million Internet users in the country and 6 million of which are online gamers. This data only shows the potential of the Internet market in the Philippines especially in the aspect of online gaming and because of this, Intellectual Property Ventures Group (IPVG) is looking forward of bringing e-Games portal in the country. E-Games portal is originally from Malaysia but is now operating in other Asian countries like Singapore, Indonesia, Thailand and hopefully, soon in the Philippines. E-Games portal is not just any ordinary portal in the country. There is nothing like it right now in the online gaming industry of the Philippines. E-Games is not just an online gaming portal but it is also an online community as well making it the first in the Philippines. E-Games portal aims to revolutionize the Philippine’s online gaming community market.
format text
author Cruz, Joanna Marie
Garcia, Clyde Raymond
See, Herbert
Valerio, Ralph
spellingShingle Cruz, Joanna Marie
Garcia, Clyde Raymond
See, Herbert
Valerio, Ralph
A Marketing plan for e-games portal
author_facet Cruz, Joanna Marie
Garcia, Clyde Raymond
See, Herbert
Valerio, Ralph
author_sort Cruz, Joanna Marie
title A Marketing plan for e-games portal
title_short A Marketing plan for e-games portal
title_full A Marketing plan for e-games portal
title_fullStr A Marketing plan for e-games portal
title_full_unstemmed A Marketing plan for e-games portal
title_sort marketing plan for e-games portal
publisher Animo Repository
publishDate 2005
url https://animorepository.dlsu.edu.ph/etd_bachelors/14734
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