Intelligent checkers
Artificial intelligence involves simulation of human thinking. This simulation can be done in the context of competitive game-playing, where human problem solving skill is exposed. With a board game like Checkers, the software could act as an intelligent opponent to a human player. The aim is for th...
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1993
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oai:animorepository.dlsu.edu.ph:etd_bachelors-64532021-07-17T04:28:44Z Intelligent checkers Alino, Emily R. Imbao, William B. Magpale, Melissa C. Santos, Anna Theresa J. Artificial intelligence involves simulation of human thinking. This simulation can be done in the context of competitive game-playing, where human problem solving skill is exposed. With a board game like Checkers, the software could act as an intelligent opponent to a human player. The aim is for the computer to manifest a high degree of competitiveness while playing with a human opponent. To be able to accomplish this, various AI approaches to game playing are considered. In addition to this, the various data structures needed to implement a game software considered, along with the incorporation of the standard rules and strategies of the game of Checkers. The hardware resources for this endeavor include an IBM PC Compatible with a colored high resolution monitor (VGA), with Microsoft DOS as operating system. 1993-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/5809 Bachelor's Theses English Animo Repository Checkers Artificial intelligence Board games Computer simulation Computer software xx3 Games Computer Sciences |
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Checkers Artificial intelligence Board games Computer simulation Computer software xx3 Games Computer Sciences |
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Checkers Artificial intelligence Board games Computer simulation Computer software xx3 Games Computer Sciences Alino, Emily R. Imbao, William B. Magpale, Melissa C. Santos, Anna Theresa J. Intelligent checkers |
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Artificial intelligence involves simulation of human thinking. This simulation can be done in the context of competitive game-playing, where human problem solving skill is exposed. With a board game like Checkers, the software could act as an intelligent opponent to a human player. The aim is for the computer to manifest a high degree of competitiveness while playing with a human opponent. To be able to accomplish this, various AI approaches to game playing are considered. In addition to this, the various data structures needed to implement a game software considered, along with the incorporation of the standard rules and strategies of the game of Checkers. The hardware resources for this endeavor include an IBM PC Compatible with a colored high resolution monitor (VGA), with Microsoft DOS as operating system. |
format |
text |
author |
Alino, Emily R. Imbao, William B. Magpale, Melissa C. Santos, Anna Theresa J. |
author_facet |
Alino, Emily R. Imbao, William B. Magpale, Melissa C. Santos, Anna Theresa J. |
author_sort |
Alino, Emily R. |
title |
Intelligent checkers |
title_short |
Intelligent checkers |
title_full |
Intelligent checkers |
title_fullStr |
Intelligent checkers |
title_full_unstemmed |
Intelligent checkers |
title_sort |
intelligent checkers |
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Animo Repository |
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1993 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/5809 |
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1712576491672305664 |