MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Online Game players or MMORPG players. Eighteen college students participated in this study eight of which participated in a focus group discussion while the other ten participated in in-depth interviews....
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oai:animorepository.dlsu.edu.ph:etd_bachelors-66882021-07-16T14:11:08Z MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players Papa, Paolo Angelo M. Tan, Perwin Peter-Paul L. The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Online Game players or MMORPG players. Eighteen college students participated in this study eight of which participated in a focus group discussion while the other ten participated in in-depth interviews. The first category of experience is motivation or what makes a person play a game and the second category of experience is Identify Projection or how a gamer shows an identity in game. Content analysis was the method used in creating themes from participant's response. The results showed no difference in motivation between males and females when it comes to social aspects of the game. Males reported leniency towards achievement aspects of the game while females reported leniency towards the immersive qualities of the game. With regards to Identity projection, respondents either picked characters with similarities or differences from their personality. Identity Projection also showed gamers tend to use an avatar opposite ones gender also called as gender bending Males tend to gender bend to manipulate while females gender bend for the experience. 2007-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/6044 Bachelor's Theses English Animo Repository Avatar (Computer graphics) Role playing--Social Aspects Video games Online identities Human-computer interaction |
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Avatar (Computer graphics) Role playing--Social Aspects Video games Online identities Human-computer interaction Papa, Paolo Angelo M. Tan, Perwin Peter-Paul L. MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players |
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The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Online Game players or MMORPG players. Eighteen college students participated in this study eight of which participated in a focus group discussion while the other ten participated in in-depth interviews. The first category of experience is motivation or what makes a person play a game and the second category of experience is Identify Projection or how a gamer shows an identity in game. Content analysis was the method used in creating themes from participant's response. The results showed no difference in motivation between males and females when it comes to social aspects of the game. Males reported leniency towards achievement aspects of the game while females reported leniency towards the immersive qualities of the game. With regards to Identity projection, respondents either picked characters with similarities or differences from their personality. Identity Projection also showed gamers tend to use an avatar opposite ones gender also called as gender bending Males tend to gender bend to manipulate while females gender bend for the experience. |
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text |
author |
Papa, Paolo Angelo M. Tan, Perwin Peter-Paul L. |
author_facet |
Papa, Paolo Angelo M. Tan, Perwin Peter-Paul L. |
author_sort |
Papa, Paolo Angelo M. |
title |
MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players |
title_short |
MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players |
title_full |
MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players |
title_fullStr |
MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players |
title_full_unstemmed |
MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players |
title_sort |
mmorpg players: a descriptive look on the motivation and identity projection experiences of male and female college players |
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Animo Repository |
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2007 |
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https://animorepository.dlsu.edu.ph/etd_bachelors/6044 |
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