MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players

The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Online Game players or MMORPG players. Eighteen college students participated in this study eight of which participated in a focus group discussion while the other ten participated in in-depth interviews....

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Main Authors: Papa, Paolo Angelo M., Tan, Perwin Peter-Paul L.
Format: text
Language:English
Published: Animo Repository 2007
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/6044
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-6688
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-66882021-07-16T14:11:08Z MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players Papa, Paolo Angelo M. Tan, Perwin Peter-Paul L. The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Online Game players or MMORPG players. Eighteen college students participated in this study eight of which participated in a focus group discussion while the other ten participated in in-depth interviews. The first category of experience is motivation or what makes a person play a game and the second category of experience is Identify Projection or how a gamer shows an identity in game. Content analysis was the method used in creating themes from participant's response. The results showed no difference in motivation between males and females when it comes to social aspects of the game. Males reported leniency towards achievement aspects of the game while females reported leniency towards the immersive qualities of the game. With regards to Identity projection, respondents either picked characters with similarities or differences from their personality. Identity Projection also showed gamers tend to use an avatar opposite ones gender also called as gender bending Males tend to gender bend to manipulate while females gender bend for the experience. 2007-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/6044 Bachelor's Theses English Animo Repository Avatar (Computer graphics) Role playing--Social Aspects Video games Online identities Human-computer interaction
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Avatar (Computer graphics)
Role playing--Social Aspects
Video games
Online identities
Human-computer interaction
spellingShingle Avatar (Computer graphics)
Role playing--Social Aspects
Video games
Online identities
Human-computer interaction
Papa, Paolo Angelo M.
Tan, Perwin Peter-Paul L.
MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
description The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Online Game players or MMORPG players. Eighteen college students participated in this study eight of which participated in a focus group discussion while the other ten participated in in-depth interviews. The first category of experience is motivation or what makes a person play a game and the second category of experience is Identify Projection or how a gamer shows an identity in game. Content analysis was the method used in creating themes from participant's response. The results showed no difference in motivation between males and females when it comes to social aspects of the game. Males reported leniency towards achievement aspects of the game while females reported leniency towards the immersive qualities of the game. With regards to Identity projection, respondents either picked characters with similarities or differences from their personality. Identity Projection also showed gamers tend to use an avatar opposite ones gender also called as gender bending Males tend to gender bend to manipulate while females gender bend for the experience.
format text
author Papa, Paolo Angelo M.
Tan, Perwin Peter-Paul L.
author_facet Papa, Paolo Angelo M.
Tan, Perwin Peter-Paul L.
author_sort Papa, Paolo Angelo M.
title MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
title_short MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
title_full MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
title_fullStr MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
title_full_unstemmed MMORPG players: A descriptive look on the motivation and identity projection experiences of male and female college players
title_sort mmorpg players: a descriptive look on the motivation and identity projection experiences of male and female college players
publisher Animo Repository
publishDate 2007
url https://animorepository.dlsu.edu.ph/etd_bachelors/6044
_version_ 1707058835024248832