Effects of video games and its genre on prosocial behavior

There is a growing population of studies concerning the effects of video games on people's prosocial behavior and even more so on violent and aggressive behavior. However, not all video games are alike, video games are further divided into different genres, from the nature of the game, to their...

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Main Authors: David, Rey Carlo M., Ong, Ann Margaret L., Yambao, Almyra Lea C.
Format: text
Language:English
Published: Animo Repository 2010
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Online Access:https://animorepository.dlsu.edu.ph/etd_bachelors/8624
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Institution: De La Salle University
Language: English
id oai:animorepository.dlsu.edu.ph:etd_bachelors-9269
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spelling oai:animorepository.dlsu.edu.ph:etd_bachelors-92692021-08-25T05:53:56Z Effects of video games and its genre on prosocial behavior David, Rey Carlo M. Ong, Ann Margaret L. Yambao, Almyra Lea C. There is a growing population of studies concerning the effects of video games on people's prosocial behavior and even more so on violent and aggressive behavior. However, not all video games are alike, video games are further divided into different genres, from the nature of the game, to their characteristics, and there has not been a study concerning the effect of video games on prosocial behavior in respect to video game genre. There are four identified popular genres available in the market, namely Action, Simulation, Role-Playing Game (RPG), and Strategy that are used in this study. The researchers also thought that affect or mood of the individual might affect their prosocial behavior. 200 participants from De La Salle University Manila played video games of the four genres, with 50 participants each genre. One-way ANOVA was used to determine whether the genres of the video games would have an effect to prosocial behavior. Since the findings suggest that video game genres increase the likelihood that a person would act in a prosocial manner, Turkey's HSD was used to determine which genres are more conducive to prosocial behavior. It is found that the genres Simulation and Role-playing are more likely to increase prosocial behavior than Action and Strategy. 2010-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_bachelors/8624 Bachelor's Theses English Animo Repository Video games Altruism Interpersonal relations
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Video games
Altruism
Interpersonal relations
spellingShingle Video games
Altruism
Interpersonal relations
David, Rey Carlo M.
Ong, Ann Margaret L.
Yambao, Almyra Lea C.
Effects of video games and its genre on prosocial behavior
description There is a growing population of studies concerning the effects of video games on people's prosocial behavior and even more so on violent and aggressive behavior. However, not all video games are alike, video games are further divided into different genres, from the nature of the game, to their characteristics, and there has not been a study concerning the effect of video games on prosocial behavior in respect to video game genre. There are four identified popular genres available in the market, namely Action, Simulation, Role-Playing Game (RPG), and Strategy that are used in this study. The researchers also thought that affect or mood of the individual might affect their prosocial behavior. 200 participants from De La Salle University Manila played video games of the four genres, with 50 participants each genre. One-way ANOVA was used to determine whether the genres of the video games would have an effect to prosocial behavior. Since the findings suggest that video game genres increase the likelihood that a person would act in a prosocial manner, Turkey's HSD was used to determine which genres are more conducive to prosocial behavior. It is found that the genres Simulation and Role-playing are more likely to increase prosocial behavior than Action and Strategy.
format text
author David, Rey Carlo M.
Ong, Ann Margaret L.
Yambao, Almyra Lea C.
author_facet David, Rey Carlo M.
Ong, Ann Margaret L.
Yambao, Almyra Lea C.
author_sort David, Rey Carlo M.
title Effects of video games and its genre on prosocial behavior
title_short Effects of video games and its genre on prosocial behavior
title_full Effects of video games and its genre on prosocial behavior
title_fullStr Effects of video games and its genre on prosocial behavior
title_full_unstemmed Effects of video games and its genre on prosocial behavior
title_sort effects of video games and its genre on prosocial behavior
publisher Animo Repository
publishDate 2010
url https://animorepository.dlsu.edu.ph/etd_bachelors/8624
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