Passioning: A grounded theory of outsourced game development work in the Philippines
The video games industry has rapidly expanded over the last four decades. The Philippines, which is one of the top destinations for information technology-enabled services (ITES) in the world, generated game revenues of $355 M. Therefore, it is significant to understand the concerns of game develope...
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Main Author: | |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2018
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_doctoral/548 |
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Institution: | De La Salle University |
Language: | English |
Summary: | The video games industry has rapidly expanded over the last four decades. The Philippines, which is one of the top destinations for information technology-enabled services (ITES) in the world, generated game revenues of $355 M. Therefore, it is significant to understand the concerns of game developers in the context of information technology enabled services in the country, and the process by which they address these concerns, using the classic or Glaserian grounded theory method. The results of the study show that the main concern of game developers is how to live their dreams and resolving this concern follows a basic social process called passioning. As a substantive theory of game development work, passioning, with dreaming, learning, and pleasing, as its activities has several theoretical and practical implications to game development organizations and to the design and development of game-related programs and curricula. |
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