Hand pose interpolation
The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the req...
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Main Authors: | , , , |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2004
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_honors/235 |
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Institution: | De La Salle University |
Language: | English |
Summary: | The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the required interpolation. Furthermore, collision detection and motion constraints are applied to limit the movement of the land to make it more realistic. As a test bed for the study, a graphical representation of the hand was used to create a finger spelling simulation software that accepts text inputs. However, input is restricted to the letters of the American Sign Language (ASL) alphabet that do not require wrist movements.
Keywords: hand pose interpolation, inverse kinematics, degrees of freedom, kinematic model, 3D animation, and computer graphics. |
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