Hand pose interpolation
The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the req...
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oai:animorepository.dlsu.edu.ph:etd_honors-12342022-02-16T03:22:57Z Hand pose interpolation Abola, Jeremiah Jerome L. Benedicto, Miguel Angelo G. Chiu, Li J. Sarain, Issah M. The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the required interpolation. Furthermore, collision detection and motion constraints are applied to limit the movement of the land to make it more realistic. As a test bed for the study, a graphical representation of the hand was used to create a finger spelling simulation software that accepts text inputs. However, input is restricted to the letters of the American Sign Language (ASL) alphabet that do not require wrist movements. Keywords: hand pose interpolation, inverse kinematics, degrees of freedom, kinematic model, 3D animation, and computer graphics. 2004-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_honors/235 Honors Theses English Animo Repository Interpolation Kinematics Computer simulation Computer animation |
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Interpolation Kinematics Computer simulation Computer animation Abola, Jeremiah Jerome L. Benedicto, Miguel Angelo G. Chiu, Li J. Sarain, Issah M. Hand pose interpolation |
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The research presents a method that interpolates movement given two hand poses. This method is derived from a combination of kinematics and interpolation approaches. A kinematic model of the human hand is constructed to be able to represent and mathematically compute the changes in poses and the required interpolation. Furthermore, collision detection and motion constraints are applied to limit the movement of the land to make it more realistic. As a test bed for the study, a graphical representation of the hand was used to create a finger spelling simulation software that accepts text inputs. However, input is restricted to the letters of the American Sign Language (ASL) alphabet that do not require wrist movements.
Keywords: hand pose interpolation, inverse kinematics, degrees of freedom, kinematic model, 3D animation, and computer graphics. |
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text |
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Abola, Jeremiah Jerome L. Benedicto, Miguel Angelo G. Chiu, Li J. Sarain, Issah M. |
author_facet |
Abola, Jeremiah Jerome L. Benedicto, Miguel Angelo G. Chiu, Li J. Sarain, Issah M. |
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Abola, Jeremiah Jerome L. |
title |
Hand pose interpolation |
title_short |
Hand pose interpolation |
title_full |
Hand pose interpolation |
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Hand pose interpolation |
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Hand pose interpolation |
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hand pose interpolation |
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Animo Repository |
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2004 |
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https://animorepository.dlsu.edu.ph/etd_honors/235 |
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