Multimodal AI adaptability on an audio exercise game for the visually impaired
With new modules to interact with a game such as Microsofts Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce more complex inputs. These inputs are usually used for games that will require body movements. As such, exercise games were developed and because the inputs are sim...
Saved in:
Main Author: | |
---|---|
Format: | text |
Language: | English |
Published: |
Animo Repository
2015
|
Online Access: | https://animorepository.dlsu.edu.ph/etd_masteral/4844 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
Language: | English |