Multimodal AI adaptability on an audio exercise game for the visually impaired

With new modules to interact with a game such as Microsofts Kinect for the Xbox 360 and the Nintendo Wii, games have begun to introduce more complex inputs. These inputs are usually used for games that will require body movements. As such, exercise games were developed and because the inputs are sim...

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Bibliographic Details
Main Author: Malonzo, Enrique Sebastian A.
Format: text
Language:English
Published: Animo Repository 2015
Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/4844
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Institution: De La Salle University
Language: English

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