Implementing a gesture-based matchmaking system in an audio exercise game

Many games utilize matchmaking to improve the gaming experience for the players of the game. In this research, the use of skill-based versus style-based matchmaking is explored under the context of a Boxing Audio Exercise Game. Player actions, which are retrieved through the Kinect Sensor, are used...

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Main Author: Cruz, Ian Lazaruz
Format: text
Language:English
Published: Animo Repository 2017
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Online Access:https://animorepository.dlsu.edu.ph/etd_masteral/5804
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etd_masteral-126422021-02-09T02:10:46Z Implementing a gesture-based matchmaking system in an audio exercise game Cruz, Ian Lazaruz Many games utilize matchmaking to improve the gaming experience for the players of the game. In this research, the use of skill-based versus style-based matchmaking is explored under the context of a Boxing Audio Exercise Game. Player actions, which are retrieved through the Kinect Sensor, are used to determine how each player plays the Boxing Audio Exercise Game. An 82.5% detection rate was achieved for the gesture recognition using the Hidden Markov Model. These gestures were then used to extract four clusters that describe the playing styles possible for the Shadow Boxing Game. The four clusters include players that focus primarily on attack (Aggressive Type), players that focus on determining the appropriate response to the opponents attack (Counter Punchers), players who beat all the objectives of the game (Completionists), and players who perform the least when compared with the other participants (Strugglers). 2017-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/etd_masteral/5804 Master's Theses English Animo Repository Computer games Internet games Video games Electronic games
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Computer games
Internet games
Video games
Electronic games
spellingShingle Computer games
Internet games
Video games
Electronic games
Cruz, Ian Lazaruz
Implementing a gesture-based matchmaking system in an audio exercise game
description Many games utilize matchmaking to improve the gaming experience for the players of the game. In this research, the use of skill-based versus style-based matchmaking is explored under the context of a Boxing Audio Exercise Game. Player actions, which are retrieved through the Kinect Sensor, are used to determine how each player plays the Boxing Audio Exercise Game. An 82.5% detection rate was achieved for the gesture recognition using the Hidden Markov Model. These gestures were then used to extract four clusters that describe the playing styles possible for the Shadow Boxing Game. The four clusters include players that focus primarily on attack (Aggressive Type), players that focus on determining the appropriate response to the opponents attack (Counter Punchers), players who beat all the objectives of the game (Completionists), and players who perform the least when compared with the other participants (Strugglers).
format text
author Cruz, Ian Lazaruz
author_facet Cruz, Ian Lazaruz
author_sort Cruz, Ian Lazaruz
title Implementing a gesture-based matchmaking system in an audio exercise game
title_short Implementing a gesture-based matchmaking system in an audio exercise game
title_full Implementing a gesture-based matchmaking system in an audio exercise game
title_fullStr Implementing a gesture-based matchmaking system in an audio exercise game
title_full_unstemmed Implementing a gesture-based matchmaking system in an audio exercise game
title_sort implementing a gesture-based matchmaking system in an audio exercise game
publisher Animo Repository
publishDate 2017
url https://animorepository.dlsu.edu.ph/etd_masteral/5804
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