“Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant

With a highly competitive environment in the game industry brought about by the rise in developers and players worldwide, game companies are prompted to innovate on game elements that can retain and grow their player base. The study aimed to determine how Perceived Challenge (PC) and Needs Frustrati...

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Main Authors: Claro, Samuel, Fernandez, Angela, Taccad, Kristian
Format: text
Language:English
Published: Animo Repository 2023
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Online Access:https://animorepository.dlsu.edu.ph/etdb_dsi/148
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1158/viewcontent/_Why_do_you_game2____The_impact_of_perceived_challenge_and_needs_f_Redacted.pdf
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Institution: De La Salle University
Language: English
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spelling oai:animorepository.dlsu.edu.ph:etdb_dsi-11582023-05-05T01:21:02Z “Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant Claro, Samuel Fernandez, Angela Taccad, Kristian With a highly competitive environment in the game industry brought about by the rise in developers and players worldwide, game companies are prompted to innovate on game elements that can retain and grow their player base. The study aimed to determine how Perceived Challenge (PC) and Needs Frustration (NF) can affect Gaming Loyalty (GL) if mediated by Gaming Motivation (GM). In order to do so, the research integrated a quantitative and correlational research design that adopted the scales of Denisova et al. (2019), Chen et al. (2014), Lafreniere et al. (2012), and Zeithaml et al. (1996). The use of descriptive statistics and structural equation modeling in the analysis of 402 responses rendered the following results: PC to GL (positive and significant), NF to GL (negative and significant), NF to GM (positive and significant), PC to GM (positive and significant), PC, GM, and NF to GL (positive and significant), GM partially mediates the associations between PC and GL, and NF and GL. Following the study’s findings, several implications and recommendations are made to support game companies in the innovation of game elements that incorporate the study’s variables, and for future research that can integrate qualitative methods and explore other variables that may be embedded in games to improve its layout and player base turnout. 2023-05-27T07:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/etdb_dsi/148 https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1158/viewcontent/_Why_do_you_game2____The_impact_of_perceived_challenge_and_needs_f_Redacted.pdf Decision Sciences and Innovation Bachelor's Theses English Animo Repository Video gamers—Psychology Video games industry Other Business Psychology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
language English
topic Video gamers—Psychology
Video games industry
Other Business
Psychology
spellingShingle Video gamers—Psychology
Video games industry
Other Business
Psychology
Claro, Samuel
Fernandez, Angela
Taccad, Kristian
“Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
description With a highly competitive environment in the game industry brought about by the rise in developers and players worldwide, game companies are prompted to innovate on game elements that can retain and grow their player base. The study aimed to determine how Perceived Challenge (PC) and Needs Frustration (NF) can affect Gaming Loyalty (GL) if mediated by Gaming Motivation (GM). In order to do so, the research integrated a quantitative and correlational research design that adopted the scales of Denisova et al. (2019), Chen et al. (2014), Lafreniere et al. (2012), and Zeithaml et al. (1996). The use of descriptive statistics and structural equation modeling in the analysis of 402 responses rendered the following results: PC to GL (positive and significant), NF to GL (negative and significant), NF to GM (positive and significant), PC to GM (positive and significant), PC, GM, and NF to GL (positive and significant), GM partially mediates the associations between PC and GL, and NF and GL. Following the study’s findings, several implications and recommendations are made to support game companies in the innovation of game elements that incorporate the study’s variables, and for future research that can integrate qualitative methods and explore other variables that may be embedded in games to improve its layout and player base turnout.
format text
author Claro, Samuel
Fernandez, Angela
Taccad, Kristian
author_facet Claro, Samuel
Fernandez, Angela
Taccad, Kristian
author_sort Claro, Samuel
title “Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
title_short “Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
title_full “Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
title_fullStr “Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
title_full_unstemmed “Why do you game?”: The impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in Valorant
title_sort “why do you game?”: the impact of perceived challenge and needs frustration on gaming loyalty with the mediating role of gaming motivation in valorant
publisher Animo Repository
publishDate 2023
url https://animorepository.dlsu.edu.ph/etdb_dsi/148
https://animorepository.dlsu.edu.ph/context/etdb_dsi/article/1158/viewcontent/_Why_do_you_game2____The_impact_of_perceived_challenge_and_needs_f_Redacted.pdf
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