Magic: The gathering's narrative as an aesthetic experience
This paper examines the card game Magic: the Gathering (shorthanded to Magic, MtG, or MTG) and seeks to show that its narrative elements may be able to provide an aesthetic experience based on the framework of John Dewey. Dewey (1934) wrote about the aesthetic experience as different from the normal...
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Format: | text |
Language: | English |
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Animo Repository
2025
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Online Access: | https://animorepository.dlsu.edu.ph/etdb_philo/23 |
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