Development of a sentiment corpus from a gamified approach
This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation, which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web ap...
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oai:animorepository.dlsu.edu.ph:faculty_research-149442024-08-19T08:49:46Z Development of a sentiment corpus from a gamified approach Tiam-Lee, Thomas James Z. See, Solomon L. This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation, which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web application. Manual evaluation of the corpus yield an 82.86% accuracy and a 90.99 inter-rater agreement, showing that there is a potential for corpora built from gamified approaches to be used in natural language processing tasks. 2015-04-01T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/13018 Faculty Research Work Animo Repository Sentiment analysis Natural language generation (Computer science) Computer Sciences |
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Sentiment analysis Natural language generation (Computer science) Computer Sciences Tiam-Lee, Thomas James Z. See, Solomon L. Development of a sentiment corpus from a gamified approach |
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This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation, which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web application. Manual evaluation of the corpus yield an 82.86% accuracy and a 90.99 inter-rater agreement, showing that there is a potential for corpora built from gamified approaches to be used in natural language processing tasks. |
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Tiam-Lee, Thomas James Z. See, Solomon L. |
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Tiam-Lee, Thomas James Z. See, Solomon L. |
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Tiam-Lee, Thomas James Z. |
title |
Development of a sentiment corpus from a gamified approach |
title_short |
Development of a sentiment corpus from a gamified approach |
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Development of a sentiment corpus from a gamified approach |
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Development of a sentiment corpus from a gamified approach |
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Development of a sentiment corpus from a gamified approach |
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development of a sentiment corpus from a gamified approach |
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2015 |
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https://animorepository.dlsu.edu.ph/faculty_research/13018 |
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