Development of a sentiment corpus from a gamified approach

This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation, which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web ap...

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Main Authors: Tiam-Lee, Thomas James Z., See, Solomon L.
Format: text
Published: Animo Repository 2015
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/13018
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-14944
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-149442024-08-19T08:49:46Z Development of a sentiment corpus from a gamified approach Tiam-Lee, Thomas James Z. See, Solomon L. This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation, which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web application. Manual evaluation of the corpus yield an 82.86% accuracy and a 90.99 inter-rater agreement, showing that there is a potential for corpora built from gamified approaches to be used in natural language processing tasks. 2015-04-01T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/13018 Faculty Research Work Animo Repository Sentiment analysis Natural language generation (Computer science) Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Sentiment analysis
Natural language generation (Computer science)
Computer Sciences
spellingShingle Sentiment analysis
Natural language generation (Computer science)
Computer Sciences
Tiam-Lee, Thomas James Z.
See, Solomon L.
Development of a sentiment corpus from a gamified approach
description This paper discusses a sentiment corpus that was built from a gamified application. Each entry in the corpus contains a topic, a statement, and an annotation, which tells if the statement bears a positive or negative sentiment towards the topic. These were generated from the Polarity gamified web application. Manual evaluation of the corpus yield an 82.86% accuracy and a 90.99 inter-rater agreement, showing that there is a potential for corpora built from gamified approaches to be used in natural language processing tasks.
format text
author Tiam-Lee, Thomas James Z.
See, Solomon L.
author_facet Tiam-Lee, Thomas James Z.
See, Solomon L.
author_sort Tiam-Lee, Thomas James Z.
title Development of a sentiment corpus from a gamified approach
title_short Development of a sentiment corpus from a gamified approach
title_full Development of a sentiment corpus from a gamified approach
title_fullStr Development of a sentiment corpus from a gamified approach
title_full_unstemmed Development of a sentiment corpus from a gamified approach
title_sort development of a sentiment corpus from a gamified approach
publisher Animo Repository
publishDate 2015
url https://animorepository.dlsu.edu.ph/faculty_research/13018
_version_ 1811611514534100992