Toward an outcome-based methodology for developing game-based learning environments

The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs...

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Bibliographic Details
Main Authors: Sison, Raymund C., Espulgar, Candy, Madrigal, Luis, Obedoza, Jarl Brent, Romblon, Neil, Sace, Jazmine, Si, Maynard John
Format: text
Published: Animo Repository 2018
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1054
https://animorepository.dlsu.edu.ph/context/faculty_research/article/2053/filename/1/type/additional/viewcontent/Si_Toward_an_outcome_based_methodology.pdf
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Institution: De La Salle University
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Summary:The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement.