Toward an outcome-based methodology for developing game-based learning environments

© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational g...

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Main Authors: Sison, Raymund, Espulgar, Candy, Madrigal, Luis, Obedoza, Jarl Brent, Romblon, Neil, Sace, Jazmine, Si, Maynard
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Published: Animo Repository 2018
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1054
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-20532020-10-24T01:48:02Z Toward an outcome-based methodology for developing game-based learning environments Sison, Raymund Espulgar, Candy Madrigal, Luis Obedoza, Jarl Brent Romblon, Neil Sace, Jazmine Si, Maynard © 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement. 2018-11-24T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/1054 Faculty Research Work Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
description © 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement.
format text
author Sison, Raymund
Espulgar, Candy
Madrigal, Luis
Obedoza, Jarl Brent
Romblon, Neil
Sace, Jazmine
Si, Maynard
spellingShingle Sison, Raymund
Espulgar, Candy
Madrigal, Luis
Obedoza, Jarl Brent
Romblon, Neil
Sace, Jazmine
Si, Maynard
Toward an outcome-based methodology for developing game-based learning environments
author_facet Sison, Raymund
Espulgar, Candy
Madrigal, Luis
Obedoza, Jarl Brent
Romblon, Neil
Sace, Jazmine
Si, Maynard
author_sort Sison, Raymund
title Toward an outcome-based methodology for developing game-based learning environments
title_short Toward an outcome-based methodology for developing game-based learning environments
title_full Toward an outcome-based methodology for developing game-based learning environments
title_fullStr Toward an outcome-based methodology for developing game-based learning environments
title_full_unstemmed Toward an outcome-based methodology for developing game-based learning environments
title_sort toward an outcome-based methodology for developing game-based learning environments
publisher Animo Repository
publishDate 2018
url https://animorepository.dlsu.edu.ph/faculty_research/1054
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