Toward an outcome-based methodology for developing game-based learning environments
© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational g...
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oai:animorepository.dlsu.edu.ph:faculty_research-20532020-10-24T01:48:02Z Toward an outcome-based methodology for developing game-based learning environments Sison, Raymund Espulgar, Candy Madrigal, Luis Obedoza, Jarl Brent Romblon, Neil Sace, Jazmine Si, Maynard © 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement. 2018-11-24T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/1054 Faculty Research Work Animo Repository |
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© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. The growing number of resources that offer advice on the development of effective game-based learning environments indicate a growing interest in effective methodologies. This paper describes a methodology for educational game design that begins with, and is based on, intended learning outcomes (LOs), with the game serving as a set of interlinked mechanics and other elements that support, directly as well as indirectly, the attainment of the LOs. Preliminary results suggest that due to the centrality of the LOs and LO mechanics in the methodology, the quality of the LO mechanics and the degree of their integration with the other game elements would determine the level of users' engagement. |
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Sison, Raymund Espulgar, Candy Madrigal, Luis Obedoza, Jarl Brent Romblon, Neil Sace, Jazmine Si, Maynard |
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Sison, Raymund Espulgar, Candy Madrigal, Luis Obedoza, Jarl Brent Romblon, Neil Sace, Jazmine Si, Maynard Toward an outcome-based methodology for developing game-based learning environments |
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Sison, Raymund Espulgar, Candy Madrigal, Luis Obedoza, Jarl Brent Romblon, Neil Sace, Jazmine Si, Maynard |
author_sort |
Sison, Raymund |
title |
Toward an outcome-based methodology for developing game-based learning environments |
title_short |
Toward an outcome-based methodology for developing game-based learning environments |
title_full |
Toward an outcome-based methodology for developing game-based learning environments |
title_fullStr |
Toward an outcome-based methodology for developing game-based learning environments |
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Toward an outcome-based methodology for developing game-based learning environments |
title_sort |
toward an outcome-based methodology for developing game-based learning environments |
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Animo Repository |
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2018 |
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https://animorepository.dlsu.edu.ph/faculty_research/1054 |
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