Design of a game-based intelligent learning environment for elementary geometry

Mathematics is a subject that is often stigmatized and avoided by students because of its uninteresting methods. Mathematics teaching prioritizes the improvement of basic skills as opposed to developing mathematical thinking. Yet, to achieve mathematical thinking, conceptual understanding must be fi...

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Main Authors: Madrigal, Luis, Romblon, Neil, Si, Maynard John, Dimaunahan, Ryan, Sison, Raymund C.
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Published: Animo Repository 2018
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1055
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-2054
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-20542024-11-15T02:57:50Z Design of a game-based intelligent learning environment for elementary geometry Madrigal, Luis Romblon, Neil Si, Maynard John Dimaunahan, Ryan Sison, Raymund C. Mathematics is a subject that is often stigmatized and avoided by students because of its uninteresting methods. Mathematics teaching prioritizes the improvement of basic skills as opposed to developing mathematical thinking. Yet, to achieve mathematical thinking, conceptual understanding must be first obtained. However, every individual may not have the same approach in learning a concept, thus individualized learning is important wherein each student has their own learning pathway. These methods can be translated into a video game which would make learning geometry, which is a branch of mathematics engaging and interesting. Video games can provide an immersive environment and can provide incentive for the player to keep playing thus, they keep on learning. A Game-based Intelligent Learning Environment (GILE) integrates the methods of intelligent tutoring system into a game environment, refining the learner's mastery of a topic by adjusting the problems in the game with reference to a learner model. This paper discusses the components of a GILE, the design of a geometry game on the domain of angles and triangles that would promote conceptual learning, and the game's preliminary evaluation of its mechanics and player enjoyment. Preliminary results indicate that the game has features that are both engaging and suitable for Geometry learning. This research offers insight into Game-based learning and the use of a learner model in educational games that make individualized learning possible and engaging. 2018-01-01T08:00:00Z text application/pdf https://animorepository.dlsu.edu.ph/faculty_research/1055 Faculty Research Work Animo Repository Educational games Education, Elementary Geometry—Study and teaching—Education (Elementary) Educational Technology Geometry and Topology
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Educational games
Education, Elementary
Geometry—Study and teaching—Education (Elementary)
Educational Technology
Geometry and Topology
spellingShingle Educational games
Education, Elementary
Geometry—Study and teaching—Education (Elementary)
Educational Technology
Geometry and Topology
Madrigal, Luis
Romblon, Neil
Si, Maynard John
Dimaunahan, Ryan
Sison, Raymund C.
Design of a game-based intelligent learning environment for elementary geometry
description Mathematics is a subject that is often stigmatized and avoided by students because of its uninteresting methods. Mathematics teaching prioritizes the improvement of basic skills as opposed to developing mathematical thinking. Yet, to achieve mathematical thinking, conceptual understanding must be first obtained. However, every individual may not have the same approach in learning a concept, thus individualized learning is important wherein each student has their own learning pathway. These methods can be translated into a video game which would make learning geometry, which is a branch of mathematics engaging and interesting. Video games can provide an immersive environment and can provide incentive for the player to keep playing thus, they keep on learning. A Game-based Intelligent Learning Environment (GILE) integrates the methods of intelligent tutoring system into a game environment, refining the learner's mastery of a topic by adjusting the problems in the game with reference to a learner model. This paper discusses the components of a GILE, the design of a geometry game on the domain of angles and triangles that would promote conceptual learning, and the game's preliminary evaluation of its mechanics and player enjoyment. Preliminary results indicate that the game has features that are both engaging and suitable for Geometry learning. This research offers insight into Game-based learning and the use of a learner model in educational games that make individualized learning possible and engaging.
format text
author Madrigal, Luis
Romblon, Neil
Si, Maynard John
Dimaunahan, Ryan
Sison, Raymund C.
author_facet Madrigal, Luis
Romblon, Neil
Si, Maynard John
Dimaunahan, Ryan
Sison, Raymund C.
author_sort Madrigal, Luis
title Design of a game-based intelligent learning environment for elementary geometry
title_short Design of a game-based intelligent learning environment for elementary geometry
title_full Design of a game-based intelligent learning environment for elementary geometry
title_fullStr Design of a game-based intelligent learning environment for elementary geometry
title_full_unstemmed Design of a game-based intelligent learning environment for elementary geometry
title_sort design of a game-based intelligent learning environment for elementary geometry
publisher Animo Repository
publishDate 2018
url https://animorepository.dlsu.edu.ph/faculty_research/1055
_version_ 1816861381645828096