Design of a game-based intelligent learning environment for elementary fractions

© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application o...

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Bibliographic Details
Main Authors: Espulgar, Candy Joyce, Obedoza, Jarl Brent, Sace, Jazmine Veneth, Dimaunahan, Ryan Samuel, Sison, Raymund
Format: text
Published: Animo Repository 2018
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1056
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Institution: De La Salle University
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Summary:© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application of GILEs is in promoting number sense, which is the ability to interact with numbers flexibly and conceptually. By having number sense, students come to understand that numbers are meaningful and outcomes are sensible and expected. In this study, the level of engagement of Grade 5 students with a GILE for fraction numbers sense was investigated with the use of a modified GameFlow model. The results can be used to improve the GILE to better promote conceptual understanding of fractions.