Design of a game-based intelligent learning environment for elementary fractions
© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application o...
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oai:animorepository.dlsu.edu.ph:faculty_research-20552020-10-24T01:48:02Z Design of a game-based intelligent learning environment for elementary fractions Espulgar, Candy Joyce Obedoza, Jarl Brent Sace, Jazmine Veneth Dimaunahan, Ryan Samuel Sison, Raymund © 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application of GILEs is in promoting number sense, which is the ability to interact with numbers flexibly and conceptually. By having number sense, students come to understand that numbers are meaningful and outcomes are sensible and expected. In this study, the level of engagement of Grade 5 students with a GILE for fraction numbers sense was investigated with the use of a modified GameFlow model. The results can be used to improve the GILE to better promote conceptual understanding of fractions. 2018-11-24T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/1056 Faculty Research Work Animo Repository |
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© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application of GILEs is in promoting number sense, which is the ability to interact with numbers flexibly and conceptually. By having number sense, students come to understand that numbers are meaningful and outcomes are sensible and expected. In this study, the level of engagement of Grade 5 students with a GILE for fraction numbers sense was investigated with the use of a modified GameFlow model. The results can be used to improve the GILE to better promote conceptual understanding of fractions. |
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Espulgar, Candy Joyce Obedoza, Jarl Brent Sace, Jazmine Veneth Dimaunahan, Ryan Samuel Sison, Raymund |
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Espulgar, Candy Joyce Obedoza, Jarl Brent Sace, Jazmine Veneth Dimaunahan, Ryan Samuel Sison, Raymund Design of a game-based intelligent learning environment for elementary fractions |
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Espulgar, Candy Joyce Obedoza, Jarl Brent Sace, Jazmine Veneth Dimaunahan, Ryan Samuel Sison, Raymund |
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Espulgar, Candy Joyce |
title |
Design of a game-based intelligent learning environment for elementary fractions |
title_short |
Design of a game-based intelligent learning environment for elementary fractions |
title_full |
Design of a game-based intelligent learning environment for elementary fractions |
title_fullStr |
Design of a game-based intelligent learning environment for elementary fractions |
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Design of a game-based intelligent learning environment for elementary fractions |
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design of a game-based intelligent learning environment for elementary fractions |
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Animo Repository |
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2018 |
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https://animorepository.dlsu.edu.ph/faculty_research/1056 |
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