Design of a game-based intelligent learning environment for elementary fractions

© 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application o...

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Main Authors: Espulgar, Candy Joyce, Obedoza, Jarl Brent, Sace, Jazmine Veneth, Dimaunahan, Ryan Samuel, Sison, Raymund
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Published: Animo Repository 2018
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1056
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-20552020-10-24T01:48:02Z Design of a game-based intelligent learning environment for elementary fractions Espulgar, Candy Joyce Obedoza, Jarl Brent Sace, Jazmine Veneth Dimaunahan, Ryan Samuel Sison, Raymund © 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application of GILEs is in promoting number sense, which is the ability to interact with numbers flexibly and conceptually. By having number sense, students come to understand that numbers are meaningful and outcomes are sensible and expected. In this study, the level of engagement of Grade 5 students with a GILE for fraction numbers sense was investigated with the use of a modified GameFlow model. The results can be used to improve the GILE to better promote conceptual understanding of fractions. 2018-11-24T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/1056 Faculty Research Work Animo Repository
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
description © 2018 Asia-Pacific Society for Computers in Education. All rights reserved. A game-based intelligent learning environment (GILE) is a system that combines intelligent tutoring system elements with game elements to provide an adaptive as well as engaging learning experience. A suitable application of GILEs is in promoting number sense, which is the ability to interact with numbers flexibly and conceptually. By having number sense, students come to understand that numbers are meaningful and outcomes are sensible and expected. In this study, the level of engagement of Grade 5 students with a GILE for fraction numbers sense was investigated with the use of a modified GameFlow model. The results can be used to improve the GILE to better promote conceptual understanding of fractions.
format text
author Espulgar, Candy Joyce
Obedoza, Jarl Brent
Sace, Jazmine Veneth
Dimaunahan, Ryan Samuel
Sison, Raymund
spellingShingle Espulgar, Candy Joyce
Obedoza, Jarl Brent
Sace, Jazmine Veneth
Dimaunahan, Ryan Samuel
Sison, Raymund
Design of a game-based intelligent learning environment for elementary fractions
author_facet Espulgar, Candy Joyce
Obedoza, Jarl Brent
Sace, Jazmine Veneth
Dimaunahan, Ryan Samuel
Sison, Raymund
author_sort Espulgar, Candy Joyce
title Design of a game-based intelligent learning environment for elementary fractions
title_short Design of a game-based intelligent learning environment for elementary fractions
title_full Design of a game-based intelligent learning environment for elementary fractions
title_fullStr Design of a game-based intelligent learning environment for elementary fractions
title_full_unstemmed Design of a game-based intelligent learning environment for elementary fractions
title_sort design of a game-based intelligent learning environment for elementary fractions
publisher Animo Repository
publishDate 2018
url https://animorepository.dlsu.edu.ph/faculty_research/1056
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