Gamified physics instruction in a reformatory classroom context
Gamification is the use of game elements and game-design techniques in non-game contexts. It has five main elements: points, badges, leaderboards, rules and levels. A classroom that has any or all of these elements can be considered a gamified classroom. This study explored the effects of a gamified...
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Format: | text |
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Animo Repository
2019
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Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/1326 https://animorepository.dlsu.edu.ph/context/faculty_research/article/2325/type/native/viewcontent |
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Institution: | De La Salle University |