Designing anaglyphs with minimal ghosting and retinal rivalry

The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent ma...

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Bibliographic Details
Main Authors: Ochotorena, Cecille Adrianne, Ochotorena, Carlo Noel, Sybingco, Edwin
Format: text
Published: Animo Repository 2013
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/1645
https://animorepository.dlsu.edu.ph/context/faculty_research/article/2644/type/native/viewcontent
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Institution: De La Salle University
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Summary:The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent mathematical analysis by Eric Dubois. While the methods shown in the said work create good anaglyphs, they still exhibit a large amount of retinal rivalry which makes anaglyphs uncomfortable to view. This paper tackles modifications to the said approach to tackle several anaglyph issues, namely ghosting, retinal rivalry, and color reproduction, simultaneously. Subjective testing showed an improvement in viewer acceptance of images designed using the proposed method. © 2013 IEEE.