Designing anaglyphs with minimal ghosting and retinal rivalry
The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent ma...
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oai:animorepository.dlsu.edu.ph:faculty_research-26442021-07-13T06:59:35Z Designing anaglyphs with minimal ghosting and retinal rivalry Ochotorena, Cecille Adrianne Ochotorena, Carlo Noel Sybingco, Edwin The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent mathematical analysis by Eric Dubois. While the methods shown in the said work create good anaglyphs, they still exhibit a large amount of retinal rivalry which makes anaglyphs uncomfortable to view. This paper tackles modifications to the said approach to tackle several anaglyph issues, namely ghosting, retinal rivalry, and color reproduction, simultaneously. Subjective testing showed an improvement in viewer acceptance of images designed using the proposed method. © 2013 IEEE. 2013-10-18T07:00:00Z text text/html https://animorepository.dlsu.edu.ph/faculty_research/1645 https://animorepository.dlsu.edu.ph/context/faculty_research/article/2644/type/native/viewcontent Faculty Research Work Animo Repository Three-dimensional imaging Binocular rivalry Electrical and Computer Engineering |
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Three-dimensional imaging Binocular rivalry Electrical and Computer Engineering |
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Three-dimensional imaging Binocular rivalry Electrical and Computer Engineering Ochotorena, Cecille Adrianne Ochotorena, Carlo Noel Sybingco, Edwin Designing anaglyphs with minimal ghosting and retinal rivalry |
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The anaglyph is a widely overlooked method of viewing three-dimensional images on any colored display. This is done by selectively filtering the image through colored lenses. Despite the simplicity of this system, the approach to designing anaglyph images remained largely empirical until a recent mathematical analysis by Eric Dubois. While the methods shown in the said work create good anaglyphs, they still exhibit a large amount of retinal rivalry which makes anaglyphs uncomfortable to view. This paper tackles modifications to the said approach to tackle several anaglyph issues, namely ghosting, retinal rivalry, and color reproduction, simultaneously. Subjective testing showed an improvement in viewer acceptance of images designed using the proposed method. © 2013 IEEE. |
format |
text |
author |
Ochotorena, Cecille Adrianne Ochotorena, Carlo Noel Sybingco, Edwin |
author_facet |
Ochotorena, Cecille Adrianne Ochotorena, Carlo Noel Sybingco, Edwin |
author_sort |
Ochotorena, Cecille Adrianne |
title |
Designing anaglyphs with minimal ghosting and retinal rivalry |
title_short |
Designing anaglyphs with minimal ghosting and retinal rivalry |
title_full |
Designing anaglyphs with minimal ghosting and retinal rivalry |
title_fullStr |
Designing anaglyphs with minimal ghosting and retinal rivalry |
title_full_unstemmed |
Designing anaglyphs with minimal ghosting and retinal rivalry |
title_sort |
designing anaglyphs with minimal ghosting and retinal rivalry |
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Animo Repository |
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2013 |
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https://animorepository.dlsu.edu.ph/faculty_research/1645 https://animorepository.dlsu.edu.ph/context/faculty_research/article/2644/type/native/viewcontent |
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