Towards a narrative-based game environment for simulating business decisions

Case studies are narratives of a specific real-life or imagined situation. They are used as teaching tools to help students practice their critical decision-making skills. Interactive Storytelling has the potential to augment the case method for business education by allowing for the dynamic generat...

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Bibliographic Details
Main Authors: Yu Galan, Stanley, Ramos, Michael Joshua, Dy, Aakov, Kim, Yusin, Ong, Ethel
Format: text
Published: Animo Repository 2017
Subjects:
Online Access:https://animorepository.dlsu.edu.ph/faculty_research/2530
https://animorepository.dlsu.edu.ph/context/faculty_research/article/3529/type/native/viewcontent
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Institution: De La Salle University
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Summary:Case studies are narratives of a specific real-life or imagined situation. They are used as teaching tools to help students practice their critical decision-making skills. Interactive Storytelling has the potential to augment the case method for business education by allowing for the dynamic generation of new cases based on the player’s actions. Decisions made in previous cases will affect future ones, providing the player with a deeper and more meaningful learning experience. In this paper, we present our approach in building an interactive storytelling environment with case studies as its central theme, to teach students about ethical business practices. Preliminary evaluation with business experts as well as students, corroborated the value of combining story generation within a game to teach ethical business management, and showed its potential for expansion into a wider domain. © 2017, Springer International Publishing AG.