Toward a grounded theory of game development work in the Philippines

The video games sector, an information technology-enabled services (ITES) industry, has rapidly expanded over the last four decades growing at 13.3% annually. In the Philippines, which is now one of the top destinations for ITES in the world, the number of game developers is predicted to grow to 9,1...

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Main Authors: Serrano, Elcid A., Sison, Raymund C.
Format: text
Published: Animo Repository 2018
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/2690
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-36892021-10-27T03:52:51Z Toward a grounded theory of game development work in the Philippines Serrano, Elcid A. Sison, Raymund C. The video games sector, an information technology-enabled services (ITES) industry, has rapidly expanded over the last four decades growing at 13.3% annually. In the Philippines, which is now one of the top destinations for ITES in the world, the number of game developers is predicted to grow to 9,100 in 2022 from 4,300 in 2016. This study will explore the experiences and concerns of game developers in the context of information technology-enabled services in the country, and the process by which they address these concerns, using the classic or Glaserian grounded theory method. The results of the study can help game development organizations improve work processes or working conditions, which in turn could lead to greater productivity and quality, and schools in the design and development of game-related programs and curricula. © 2018 Copyright is held by the owner/author(s). 2018-06-18T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/2690 Faculty Research Work Animo Repository Computer games—Programming--Philippines Grounded theory Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer games—Programming--Philippines
Grounded theory
Computer Sciences
spellingShingle Computer games—Programming--Philippines
Grounded theory
Computer Sciences
Serrano, Elcid A.
Sison, Raymund C.
Toward a grounded theory of game development work in the Philippines
description The video games sector, an information technology-enabled services (ITES) industry, has rapidly expanded over the last four decades growing at 13.3% annually. In the Philippines, which is now one of the top destinations for ITES in the world, the number of game developers is predicted to grow to 9,100 in 2022 from 4,300 in 2016. This study will explore the experiences and concerns of game developers in the context of information technology-enabled services in the country, and the process by which they address these concerns, using the classic or Glaserian grounded theory method. The results of the study can help game development organizations improve work processes or working conditions, which in turn could lead to greater productivity and quality, and schools in the design and development of game-related programs and curricula. © 2018 Copyright is held by the owner/author(s).
format text
author Serrano, Elcid A.
Sison, Raymund C.
author_facet Serrano, Elcid A.
Sison, Raymund C.
author_sort Serrano, Elcid A.
title Toward a grounded theory of game development work in the Philippines
title_short Toward a grounded theory of game development work in the Philippines
title_full Toward a grounded theory of game development work in the Philippines
title_fullStr Toward a grounded theory of game development work in the Philippines
title_full_unstemmed Toward a grounded theory of game development work in the Philippines
title_sort toward a grounded theory of game development work in the philippines
publisher Animo Repository
publishDate 2018
url https://animorepository.dlsu.edu.ph/faculty_research/2690
_version_ 1715215705886949376