Exploring traditional art and culture in modern computer games

One of the main difficulties that computer game designers face is finding engaging content for their games. In this paper, we explore the possibility of exploring tradition art and culture as a possible source of inspiration for the actual content of modern computer games. We also consider computer...

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Main Authors: Ruiz, Conrado R., Salimi, Nor Hidayu, Chodnok, Sujitra, Ha, Pham Trung
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Published: Animo Repository 2009
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/2906
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-39052021-11-16T05:44:34Z Exploring traditional art and culture in modern computer games Ruiz, Conrado R. Salimi, Nor Hidayu Chodnok, Sujitra Ha, Pham Trung One of the main difficulties that computer game designers face is finding engaging content for their games. In this paper, we explore the possibility of exploring tradition art and culture as a possible source of inspiration for the actual content of modern computer games. We also consider computer games as a medium for promoting culture and arts, and therefore being considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art in terms of historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the tradition architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "O An Quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "Congkak" and the Philippines' "Sungka". © 2009 IEEE. 2009-12-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/2906 Faculty Research Work Animo Repository Computer games Simulation games Games—Southeast Asia Computer art Computer Sciences Software Engineering
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer games
Simulation games
Games—Southeast Asia
Computer art
Computer Sciences
Software Engineering
spellingShingle Computer games
Simulation games
Games—Southeast Asia
Computer art
Computer Sciences
Software Engineering
Ruiz, Conrado R.
Salimi, Nor Hidayu
Chodnok, Sujitra
Ha, Pham Trung
Exploring traditional art and culture in modern computer games
description One of the main difficulties that computer game designers face is finding engaging content for their games. In this paper, we explore the possibility of exploring tradition art and culture as a possible source of inspiration for the actual content of modern computer games. We also consider computer games as a medium for promoting culture and arts, and therefore being considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art in terms of historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the tradition architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "O An Quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "Congkak" and the Philippines' "Sungka". © 2009 IEEE.
format text
author Ruiz, Conrado R.
Salimi, Nor Hidayu
Chodnok, Sujitra
Ha, Pham Trung
author_facet Ruiz, Conrado R.
Salimi, Nor Hidayu
Chodnok, Sujitra
Ha, Pham Trung
author_sort Ruiz, Conrado R.
title Exploring traditional art and culture in modern computer games
title_short Exploring traditional art and culture in modern computer games
title_full Exploring traditional art and culture in modern computer games
title_fullStr Exploring traditional art and culture in modern computer games
title_full_unstemmed Exploring traditional art and culture in modern computer games
title_sort exploring traditional art and culture in modern computer games
publisher Animo Repository
publishDate 2009
url https://animorepository.dlsu.edu.ph/faculty_research/2906
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