Computer games: A new medium for traditional Asian art

Computer games are the result of the convergence of art and technology. In this paper, we explore the possibility using computer games as a medium for promoting Asian culture and art, and therefore asserting that it should be considered as an art form itself. To establish why computer games can be c...

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Main Authors: Ruiz, Conrado R., Chodnok, Sujitra, Salimi, Nor Hidayu, Ha, Pham Trung
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Published: Animo Repository 2010
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/2907
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-39062021-11-16T05:47:29Z Computer games: A new medium for traditional Asian art Ruiz, Conrado R. Chodnok, Sujitra Salimi, Nor Hidayu Ha, Pham Trung Computer games are the result of the convergence of art and technology. In this paper, we explore the possibility using computer games as a medium for promoting Asian culture and art, and therefore asserting that it should be considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art based on historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the traditional architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "O An Quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "Congkak" and the Philippines' "Sungka". 2010-12-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/2907 Faculty Research Work Animo Repository Computer games Simulation games Games—Southeast Asia Computer art
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer games
Simulation games
Games—Southeast Asia
Computer art
spellingShingle Computer games
Simulation games
Games—Southeast Asia
Computer art
Ruiz, Conrado R.
Chodnok, Sujitra
Salimi, Nor Hidayu
Ha, Pham Trung
Computer games: A new medium for traditional Asian art
description Computer games are the result of the convergence of art and technology. In this paper, we explore the possibility using computer games as a medium for promoting Asian culture and art, and therefore asserting that it should be considered as an art form itself. To establish why computer games can be considered art, we take into account the major theories of art based on historical, institutional, aesthetic, representational and expressive definitions. We also present the computer games that we have developed and show how these can be used to exhibit the culture and art of a country. The first game is Tuk-tuk (auto rickshaw) based on Thailand's popular mode of transportation. It is essentially a taxi simulation game where the player has to pick up passengers and bring them to their desired location. In the game the traditional architecture of Bangkok's structures is shown, passengers wear Thai traditional costumes and Thai music is played in the background. The second game is "O An Quan" (game of squares), a traditional board game played with stones in Vietnam. It is similar to Malaysia's "Congkak" and the Philippines' "Sungka".
format text
author Ruiz, Conrado R.
Chodnok, Sujitra
Salimi, Nor Hidayu
Ha, Pham Trung
author_facet Ruiz, Conrado R.
Chodnok, Sujitra
Salimi, Nor Hidayu
Ha, Pham Trung
author_sort Ruiz, Conrado R.
title Computer games: A new medium for traditional Asian art
title_short Computer games: A new medium for traditional Asian art
title_full Computer games: A new medium for traditional Asian art
title_fullStr Computer games: A new medium for traditional Asian art
title_full_unstemmed Computer games: A new medium for traditional Asian art
title_sort computer games: a new medium for traditional asian art
publisher Animo Repository
publishDate 2010
url https://animorepository.dlsu.edu.ph/faculty_research/2907
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