Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios
Students engage in many learning activities outside of class but, it is not easy for them to learn on their own because they also need to identify what activities to perform, decide how long to engage in them, evaluate their progress, shift to other activities if needed and avoid distractions aside...
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oai:animorepository.dlsu.edu.ph:faculty_research-51002022-07-22T02:03:55Z Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios Inventado, Paul Salvador B. Students engage in many learning activities outside of class but, it is not easy for them to learn on their own because they also need to identify what activities to perform, decide how long to engage in them, evaluate their progress, shift to other activities if needed and avoid distractions aside from others. This research designed and implemented a learning support tool called Sidekick, which used a retrospective approach to help students analyze and evaluate their own behavior so they can adjust it accordingly. The results showed that students benefitted from understanding their behavior more. It also showed how students' learning behavior changed over time and the differences in the type and amount of change between learning sessions according to students' level of autonomy. Less autonomous students seemed to improve less compared to highly autonomous students however, the system was able to encourage them to recall and self-evaluate which they might not have done without the system. Copyright © 2014, IGI Global. 2014-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/4225 info:doi/10.4018/ijdet.2014100103 Faculty Research Work Animo Repository Independent study Learner autonomy Students—Self-rating of Self-evaluation Computer Sciences |
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Independent study Learner autonomy Students—Self-rating of Self-evaluation Computer Sciences Inventado, Paul Salvador B. Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios |
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Students engage in many learning activities outside of class but, it is not easy for them to learn on their own because they also need to identify what activities to perform, decide how long to engage in them, evaluate their progress, shift to other activities if needed and avoid distractions aside from others. This research designed and implemented a learning support tool called Sidekick, which used a retrospective approach to help students analyze and evaluate their own behavior so they can adjust it accordingly. The results showed that students benefitted from understanding their behavior more. It also showed how students' learning behavior changed over time and the differences in the type and amount of change between learning sessions according to students' level of autonomy. Less autonomous students seemed to improve less compared to highly autonomous students however, the system was able to encourage them to recall and self-evaluate which they might not have done without the system. Copyright © 2014, IGI Global. |
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text |
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Inventado, Paul Salvador B. |
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Inventado, Paul Salvador B. |
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Inventado, Paul Salvador B. |
title |
Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios |
title_short |
Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios |
title_full |
Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios |
title_fullStr |
Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios |
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Sidekick: A tool for helping students manage behavior in selfinitiated learning scenarios |
title_sort |
sidekick: a tool for helping students manage behavior in selfinitiated learning scenarios |
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Animo Repository |
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2014 |
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https://animorepository.dlsu.edu.ph/faculty_research/4225 |
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