Multi-device, multi-player gaming: Issues and application

Purpose - This paper aims to present the different issues that must be tackled when creating a viable multi-user, multi-device game. The issues tackled range from user interaction issues to graphics quality to bandwidth constraints. The paper also aims to present different configurations depending o...

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Main Authors: Cheng, Danny, Chu, Allan Christopher
Format: text
Published: Animo Repository 2005
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/4204
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-51212021-11-27T07:34:22Z Multi-device, multi-player gaming: Issues and application Cheng, Danny Chu, Allan Christopher Purpose - This paper aims to present the different issues that must be tackled when creating a viable multi-user, multi-device game. The issues tackled range from user interaction issues to graphics quality to bandwidth constraints. The paper also aims to present different configurations depending on the type of game to be created and a strategy for network gaming using heterogeneous devices focusing on the development of a game that allows users of mobile devices and desktop computers to interact and compete on a single domain. Design/methodology/approach - A tank battle game was developed that plays the same game across both a mobile device such as a phone/PDA and a desktop counterpart. Findings - Although there is a sacrifice in the richness of the game environment on mobile devices, it is possible to develop games that play across platforms and devices, and safeguards can be put in place in order not to overly handicap players using mobile devices. Research limitations/implications - The research focused on a single type of game. It would be ideal to attempt such work on other game genres or platforms. The implications of such work would be that the ubiquity of game play could be extended and the overall gaming experience improved. Originality/value - This paper allows game developers to rethink the possibilities as they develop new games. © Emerald Group Publishing Limited. 2005-11-24T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/4204 info:doi/10.1108/02640470510631236 Faculty Research Work Animo Repository Video games Mobile communication systems Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Video games
Mobile communication systems
Computer Sciences
spellingShingle Video games
Mobile communication systems
Computer Sciences
Cheng, Danny
Chu, Allan Christopher
Multi-device, multi-player gaming: Issues and application
description Purpose - This paper aims to present the different issues that must be tackled when creating a viable multi-user, multi-device game. The issues tackled range from user interaction issues to graphics quality to bandwidth constraints. The paper also aims to present different configurations depending on the type of game to be created and a strategy for network gaming using heterogeneous devices focusing on the development of a game that allows users of mobile devices and desktop computers to interact and compete on a single domain. Design/methodology/approach - A tank battle game was developed that plays the same game across both a mobile device such as a phone/PDA and a desktop counterpart. Findings - Although there is a sacrifice in the richness of the game environment on mobile devices, it is possible to develop games that play across platforms and devices, and safeguards can be put in place in order not to overly handicap players using mobile devices. Research limitations/implications - The research focused on a single type of game. It would be ideal to attempt such work on other game genres or platforms. The implications of such work would be that the ubiquity of game play could be extended and the overall gaming experience improved. Originality/value - This paper allows game developers to rethink the possibilities as they develop new games. © Emerald Group Publishing Limited.
format text
author Cheng, Danny
Chu, Allan Christopher
author_facet Cheng, Danny
Chu, Allan Christopher
author_sort Cheng, Danny
title Multi-device, multi-player gaming: Issues and application
title_short Multi-device, multi-player gaming: Issues and application
title_full Multi-device, multi-player gaming: Issues and application
title_fullStr Multi-device, multi-player gaming: Issues and application
title_full_unstemmed Multi-device, multi-player gaming: Issues and application
title_sort multi-device, multi-player gaming: issues and application
publisher Animo Repository
publishDate 2005
url https://animorepository.dlsu.edu.ph/faculty_research/4204
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