Adaptation of an adversarial non-player character through case based reasoning
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games...
Saved in:
Main Authors: | , , , , |
---|---|
Format: | text |
Published: |
Animo Repository
2022
|
Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/faculty_research/5165 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | De La Salle University |
id |
oai:animorepository.dlsu.edu.ph:faculty_research-6054 |
---|---|
record_format |
eprints |
spelling |
oai:animorepository.dlsu.edu.ph:faculty_research-60542022-04-05T08:39:22Z Adaptation of an adversarial non-player character through case based reasoning Cheng, Danny C. Fontanilla, Gian Kristian A. Africa, Anne Marie M. Cortez, Karmela Angela G. Go, Paul Michael O. Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games. This research intends to present the CAN system that is designed as an adversarial Non Player Characters (NPC) that learns strategies in a real time strategy (RTS) game using Case-based Reasoning. Using strategies learned from the past actions of the human player. CAN is able to adapt to current situation and change strategy online. 2022-04-06T04:04:49Z text https://animorepository.dlsu.edu.ph/faculty_research/5165 Faculty Research Work Animo Repository Artificial intelligence Games of strategy (Mathematics) Game theory—Computer programs Artificial Intelligence and Robotics |
institution |
De La Salle University |
building |
De La Salle University Library |
continent |
Asia |
country |
Philippines Philippines |
content_provider |
De La Salle University Library |
collection |
DLSU Institutional Repository |
topic |
Artificial intelligence Games of strategy (Mathematics) Game theory—Computer programs Artificial Intelligence and Robotics |
spellingShingle |
Artificial intelligence Games of strategy (Mathematics) Game theory—Computer programs Artificial Intelligence and Robotics Cheng, Danny C. Fontanilla, Gian Kristian A. Africa, Anne Marie M. Cortez, Karmela Angela G. Go, Paul Michael O. Adaptation of an adversarial non-player character through case based reasoning |
description |
Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games. This research intends to present the CAN system that is designed as an adversarial Non Player Characters (NPC) that learns strategies in a real time strategy (RTS) game using Case-based Reasoning. Using strategies learned from the past actions of the human player. CAN is able to adapt to current situation and change strategy online. |
format |
text |
author |
Cheng, Danny C. Fontanilla, Gian Kristian A. Africa, Anne Marie M. Cortez, Karmela Angela G. Go, Paul Michael O. |
author_facet |
Cheng, Danny C. Fontanilla, Gian Kristian A. Africa, Anne Marie M. Cortez, Karmela Angela G. Go, Paul Michael O. |
author_sort |
Cheng, Danny C. |
title |
Adaptation of an adversarial non-player character through case based reasoning |
title_short |
Adaptation of an adversarial non-player character through case based reasoning |
title_full |
Adaptation of an adversarial non-player character through case based reasoning |
title_fullStr |
Adaptation of an adversarial non-player character through case based reasoning |
title_full_unstemmed |
Adaptation of an adversarial non-player character through case based reasoning |
title_sort |
adaptation of an adversarial non-player character through case based reasoning |
publisher |
Animo Repository |
publishDate |
2022 |
url |
https://animorepository.dlsu.edu.ph/faculty_research/5165 |
_version_ |
1767196270744567808 |