Adaptation of an adversarial non-player character through case based reasoning

Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games...

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Main Authors: Cheng, Danny C., Fontanilla, Gian Kristian A., Africa, Anne Marie M., Cortez, Karmela Angela G., Go, Paul Michael O.
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Published: Animo Repository 2022
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/5165
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-60542022-04-05T08:39:22Z Adaptation of an adversarial non-player character through case based reasoning Cheng, Danny C. Fontanilla, Gian Kristian A. Africa, Anne Marie M. Cortez, Karmela Angela G. Go, Paul Michael O. Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games. This research intends to present the CAN system that is designed as an adversarial Non Player Characters (NPC) that learns strategies in a real time strategy (RTS) game using Case-based Reasoning. Using strategies learned from the past actions of the human player. CAN is able to adapt to current situation and change strategy online. 2022-04-06T04:04:49Z text https://animorepository.dlsu.edu.ph/faculty_research/5165 Faculty Research Work Animo Repository Artificial intelligence Games of strategy (Mathematics) Game theory—Computer programs Artificial Intelligence and Robotics
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Artificial intelligence
Games of strategy (Mathematics)
Game theory—Computer programs
Artificial Intelligence and Robotics
spellingShingle Artificial intelligence
Games of strategy (Mathematics)
Game theory—Computer programs
Artificial Intelligence and Robotics
Cheng, Danny C.
Fontanilla, Gian Kristian A.
Africa, Anne Marie M.
Cortez, Karmela Angela G.
Go, Paul Michael O.
Adaptation of an adversarial non-player character through case based reasoning
description Game development is now turning to other innovations such as applying Artificial Intelligence (AI) techniques [4]. However, such algorithms only make use of simple decision making and still lack the ability to learn [2] One type of game that requires this kind of learning is real time strategy games. This research intends to present the CAN system that is designed as an adversarial Non Player Characters (NPC) that learns strategies in a real time strategy (RTS) game using Case-based Reasoning. Using strategies learned from the past actions of the human player. CAN is able to adapt to current situation and change strategy online.
format text
author Cheng, Danny C.
Fontanilla, Gian Kristian A.
Africa, Anne Marie M.
Cortez, Karmela Angela G.
Go, Paul Michael O.
author_facet Cheng, Danny C.
Fontanilla, Gian Kristian A.
Africa, Anne Marie M.
Cortez, Karmela Angela G.
Go, Paul Michael O.
author_sort Cheng, Danny C.
title Adaptation of an adversarial non-player character through case based reasoning
title_short Adaptation of an adversarial non-player character through case based reasoning
title_full Adaptation of an adversarial non-player character through case based reasoning
title_fullStr Adaptation of an adversarial non-player character through case based reasoning
title_full_unstemmed Adaptation of an adversarial non-player character through case based reasoning
title_sort adaptation of an adversarial non-player character through case based reasoning
publisher Animo Repository
publishDate 2022
url https://animorepository.dlsu.edu.ph/faculty_research/5165
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