Creating human-like autonomous players in real-time first person shooter computer games

This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents,...

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Bibliographic Details
Main Authors: WANG, Di, SUBAGDJA, Budhitama, TAN, Ah-hwee, NG, Gee-Wah
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2009
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Online Access:https://ink.library.smu.edu.sg/sis_research/6169
https://ink.library.smu.edu.sg/context/sis_research/article/7172/viewcontent/261_3920_1_PB.pdf
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Institution: Singapore Management University
Language: English