Creating human-like autonomous players in real-time first person shooter computer games

This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents,...

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Main Authors: WANG, Di, SUBAGDJA, Budhitama, TAN, Ah-hwee, NG, Gee-Wah
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2009
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Online Access:https://ink.library.smu.edu.sg/sis_research/6169
https://ink.library.smu.edu.sg/context/sis_research/article/7172/viewcontent/261_3920_1_PB.pdf
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Institution: Singapore Management University
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spelling sg-smu-ink.sis_research-71722021-09-29T10:28:41Z Creating human-like autonomous players in real-time first person shooter computer games WANG, Di SUBAGDJA, Budhitama TAN, Ah-hwee NG, Gee-Wah This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents, our agent learns in real-time without any human intervention. Our agent bot participated in the 2K Bot Prize competition, similar to the Turing test for intelligent agents, wherein human judges were tasked to identify whether their opponents in the game were human players or virtual agents. To perform well in the competition, an agent must act like human and be able to adapt to some changes made to the game. Although our agent did not emerge top in terms of humanlike, the overall performance of our agent was encouraging as it acquired the highest game score while staying convincing to be human-like in some judges’ opinions. 2009-07-01T07:00:00Z text application/pdf https://ink.library.smu.edu.sg/sis_research/6169 https://ink.library.smu.edu.sg/context/sis_research/article/7172/viewcontent/261_3920_1_PB.pdf http://creativecommons.org/licenses/by-nc-nd/4.0/ Research Collection School Of Computing and Information Systems eng Institutional Knowledge at Singapore Management University Artificial Intelligence and Robotics
institution Singapore Management University
building SMU Libraries
continent Asia
country Singapore
Singapore
content_provider SMU Libraries
collection InK@SMU
language English
topic Artificial Intelligence and Robotics
spellingShingle Artificial Intelligence and Robotics
WANG, Di
SUBAGDJA, Budhitama
TAN, Ah-hwee
NG, Gee-Wah
Creating human-like autonomous players in real-time first person shooter computer games
description This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents, our agent learns in real-time without any human intervention. Our agent bot participated in the 2K Bot Prize competition, similar to the Turing test for intelligent agents, wherein human judges were tasked to identify whether their opponents in the game were human players or virtual agents. To perform well in the competition, an agent must act like human and be able to adapt to some changes made to the game. Although our agent did not emerge top in terms of humanlike, the overall performance of our agent was encouraging as it acquired the highest game score while staying convincing to be human-like in some judges’ opinions.
format text
author WANG, Di
SUBAGDJA, Budhitama
TAN, Ah-hwee
NG, Gee-Wah
author_facet WANG, Di
SUBAGDJA, Budhitama
TAN, Ah-hwee
NG, Gee-Wah
author_sort WANG, Di
title Creating human-like autonomous players in real-time first person shooter computer games
title_short Creating human-like autonomous players in real-time first person shooter computer games
title_full Creating human-like autonomous players in real-time first person shooter computer games
title_fullStr Creating human-like autonomous players in real-time first person shooter computer games
title_full_unstemmed Creating human-like autonomous players in real-time first person shooter computer games
title_sort creating human-like autonomous players in real-time first person shooter computer games
publisher Institutional Knowledge at Singapore Management University
publishDate 2009
url https://ink.library.smu.edu.sg/sis_research/6169
https://ink.library.smu.edu.sg/context/sis_research/article/7172/viewcontent/261_3920_1_PB.pdf
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