Creating human-like autonomous players in real-time first person shooter computer games
This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents,...
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Main Authors: | WANG, Di, SUBAGDJA, Budhitama, TAN, Ah-hwee, NG, Gee-Wah |
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Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2009
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Online Access: | https://ink.library.smu.edu.sg/sis_research/6169 https://ink.library.smu.edu.sg/context/sis_research/article/7172/viewcontent/261_3920_1_PB.pdf |
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Institution: | Singapore Management University |
Language: | English |
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