Creating autonomous adaptive agents in a real-time first-person shooter computer game

Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural netwo...

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Bibliographic Details
Main Authors: Wang, Di, Tan, Ah Hwee
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2018
Subjects:
Online Access:https://hdl.handle.net/10356/89631
http://hdl.handle.net/10220/46772
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Institution: Nanyang Technological University
Language: English