Exploring photorealistic rendering for mixed reality on mobile devices

This work investigates the possibility of photorealistic rendering of virtual objects for mixed reality applications on mobile devices. Photorealistic rendering refers to the process of seamlessly merging virtual objects into real-word scenes. Most systems implemented for this purpose require comple...

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Main Authors: Esguerra, Christian Terrence B., Ruiz, Conrado, Jr.
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Published: Animo Repository 2019
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/6334
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Institution: De La Salle University
id oai:animorepository.dlsu.edu.ph:faculty_research-7155
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-71552022-07-12T05:43:56Z Exploring photorealistic rendering for mixed reality on mobile devices Esguerra, Christian Terrence B. Ruiz, Conrado, Jr. This work investigates the possibility of photorealistic rendering of virtual objects for mixed reality applications on mobile devices. Photorealistic rendering refers to the process of seamlessly merging virtual objects into real-word scenes. Most systems implemented for this purpose require complex setups, heavy user input, and powerful hardware. Furthermore, very few of these systems have considered implementation for mobile devices especially through global illumination as mobile devices present limited computational power compared to modern desktop machines. The developed system renders virtual objects onto real scenes using physically based rendering approaches and global illumination in the form of path tracing. These rendering approaches were then evaluated in terms of photorealistic quality in the form of qualitative survey and performance through performance testing on mobile device that employs physically based rendering and global illumination and that there are indeed better rendering approaches that produce better photorealistic quality than others. This work also shows that photorealistic rendering of mixed reality can be implemented on limited mobile device hardware using the unity engine and its standard and computer shaders. 2019-01-01T08:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/6334 Faculty Research Work Animo Repository Photo-realism Computer graphics Rendering (Computer graphics) Photography—Lighting Graphics and Human Computer Interfaces
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Photo-realism
Computer graphics
Rendering (Computer graphics)
Photography—Lighting
Graphics and Human Computer Interfaces
spellingShingle Photo-realism
Computer graphics
Rendering (Computer graphics)
Photography—Lighting
Graphics and Human Computer Interfaces
Esguerra, Christian Terrence B.
Ruiz, Conrado, Jr.
Exploring photorealistic rendering for mixed reality on mobile devices
description This work investigates the possibility of photorealistic rendering of virtual objects for mixed reality applications on mobile devices. Photorealistic rendering refers to the process of seamlessly merging virtual objects into real-word scenes. Most systems implemented for this purpose require complex setups, heavy user input, and powerful hardware. Furthermore, very few of these systems have considered implementation for mobile devices especially through global illumination as mobile devices present limited computational power compared to modern desktop machines. The developed system renders virtual objects onto real scenes using physically based rendering approaches and global illumination in the form of path tracing. These rendering approaches were then evaluated in terms of photorealistic quality in the form of qualitative survey and performance through performance testing on mobile device that employs physically based rendering and global illumination and that there are indeed better rendering approaches that produce better photorealistic quality than others. This work also shows that photorealistic rendering of mixed reality can be implemented on limited mobile device hardware using the unity engine and its standard and computer shaders.
format text
author Esguerra, Christian Terrence B.
Ruiz, Conrado, Jr.
author_facet Esguerra, Christian Terrence B.
Ruiz, Conrado, Jr.
author_sort Esguerra, Christian Terrence B.
title Exploring photorealistic rendering for mixed reality on mobile devices
title_short Exploring photorealistic rendering for mixed reality on mobile devices
title_full Exploring photorealistic rendering for mixed reality on mobile devices
title_fullStr Exploring photorealistic rendering for mixed reality on mobile devices
title_full_unstemmed Exploring photorealistic rendering for mixed reality on mobile devices
title_sort exploring photorealistic rendering for mixed reality on mobile devices
publisher Animo Repository
publishDate 2019
url https://animorepository.dlsu.edu.ph/faculty_research/6334
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