Perceived values as determinants of in-app purchase intentions in mobile games
Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the...
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oai:animorepository.dlsu.edu.ph:faculty_research-97112023-03-07T02:52:03Z Perceived values as determinants of in-app purchase intentions in mobile games Blasa-Cheng, Angelique C. Jimenez, Shieradel V. Balatbat, Maricel S. Aure, Patrick Adriel H. Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the perceived value model in the context of mobile game applications. The study utilized the response of 117 game players belonging to the smartphones-using group age. Linear regression was used to determine the relationships of perceived values (playfulness, access flexibility, connectedness, good price, and value for money) to in-app purchase intentions. Results showed that only the rewards derived by mobile game players from playing the game were the only factor positively affecting in-app purchase intentions. Future studies can further explore other factors affecting the motivation of mobile game players in purchasing in-app. 2019-11-01T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/11714 Faculty Research Work Animo Repository Computer Sciences |
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Computer Sciences Blasa-Cheng, Angelique C. Jimenez, Shieradel V. Balatbat, Maricel S. Aure, Patrick Adriel H. Perceived values as determinants of in-app purchase intentions in mobile games |
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Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the perceived value model in the context of mobile game applications. The study utilized the response of 117 game players belonging to the smartphones-using group age. Linear regression was used to determine the relationships of perceived values (playfulness, access flexibility, connectedness, good price, and value for money) to in-app purchase intentions. Results showed that only the rewards derived by mobile game players from playing the game were the only factor positively affecting in-app purchase intentions. Future studies can further explore other factors affecting the motivation of mobile game players in purchasing in-app. |
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text |
author |
Blasa-Cheng, Angelique C. Jimenez, Shieradel V. Balatbat, Maricel S. Aure, Patrick Adriel H. |
author_facet |
Blasa-Cheng, Angelique C. Jimenez, Shieradel V. Balatbat, Maricel S. Aure, Patrick Adriel H. |
author_sort |
Blasa-Cheng, Angelique C. |
title |
Perceived values as determinants of in-app purchase intentions in mobile games |
title_short |
Perceived values as determinants of in-app purchase intentions in mobile games |
title_full |
Perceived values as determinants of in-app purchase intentions in mobile games |
title_fullStr |
Perceived values as determinants of in-app purchase intentions in mobile games |
title_full_unstemmed |
Perceived values as determinants of in-app purchase intentions in mobile games |
title_sort |
perceived values as determinants of in-app purchase intentions in mobile games |
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Animo Repository |
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2019 |
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https://animorepository.dlsu.edu.ph/faculty_research/11714 |
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