Perceived values as determinants of in-app purchase intentions in mobile games

Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the...

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Main Authors: Blasa-Cheng, Angelique C., Jimenez, Shieradel V., Balatbat, Maricel S., Aure, Patrick Adriel H.
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Published: Animo Repository 2019
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Online Access:https://animorepository.dlsu.edu.ph/faculty_research/11714
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Institution: De La Salle University
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spelling oai:animorepository.dlsu.edu.ph:faculty_research-97112023-03-07T02:52:03Z Perceived values as determinants of in-app purchase intentions in mobile games Blasa-Cheng, Angelique C. Jimenez, Shieradel V. Balatbat, Maricel S. Aure, Patrick Adriel H. Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the perceived value model in the context of mobile game applications. The study utilized the response of 117 game players belonging to the smartphones-using group age. Linear regression was used to determine the relationships of perceived values (playfulness, access flexibility, connectedness, good price, and value for money) to in-app purchase intentions. Results showed that only the rewards derived by mobile game players from playing the game were the only factor positively affecting in-app purchase intentions. Future studies can further explore other factors affecting the motivation of mobile game players in purchasing in-app. 2019-11-01T07:00:00Z text https://animorepository.dlsu.edu.ph/faculty_research/11714 Faculty Research Work Animo Repository Computer Sciences
institution De La Salle University
building De La Salle University Library
continent Asia
country Philippines
Philippines
content_provider De La Salle University Library
collection DLSU Institutional Repository
topic Computer Sciences
spellingShingle Computer Sciences
Blasa-Cheng, Angelique C.
Jimenez, Shieradel V.
Balatbat, Maricel S.
Aure, Patrick Adriel H.
Perceived values as determinants of in-app purchase intentions in mobile games
description Despite the growing use of mobile game applications, revenue in-app mobile game purchases remain relatively small in percentage. Little information is available on the motivation of mobile game players to spend in-game applications. This paper explores the determinants of in-app purchases using the perceived value model in the context of mobile game applications. The study utilized the response of 117 game players belonging to the smartphones-using group age. Linear regression was used to determine the relationships of perceived values (playfulness, access flexibility, connectedness, good price, and value for money) to in-app purchase intentions. Results showed that only the rewards derived by mobile game players from playing the game were the only factor positively affecting in-app purchase intentions. Future studies can further explore other factors affecting the motivation of mobile game players in purchasing in-app.
format text
author Blasa-Cheng, Angelique C.
Jimenez, Shieradel V.
Balatbat, Maricel S.
Aure, Patrick Adriel H.
author_facet Blasa-Cheng, Angelique C.
Jimenez, Shieradel V.
Balatbat, Maricel S.
Aure, Patrick Adriel H.
author_sort Blasa-Cheng, Angelique C.
title Perceived values as determinants of in-app purchase intentions in mobile games
title_short Perceived values as determinants of in-app purchase intentions in mobile games
title_full Perceived values as determinants of in-app purchase intentions in mobile games
title_fullStr Perceived values as determinants of in-app purchase intentions in mobile games
title_full_unstemmed Perceived values as determinants of in-app purchase intentions in mobile games
title_sort perceived values as determinants of in-app purchase intentions in mobile games
publisher Animo Repository
publishDate 2019
url https://animorepository.dlsu.edu.ph/faculty_research/11714
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